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Overview: After working in Heffers Booksellers for a short while and running her own small business, Jane Welch and her husband Richard left England to spend five winters teaching skiing in Andorra. Here she completed her first novel, The Runes of War, the first book in The RuneSpell trilogy, which was published in Dec 1995, The Lost Runes in October 1996 and The Runes of Sorcery in May 1997.
Genre: Fiction > Sci-Fi/Fantasy
Book #1 – The Runes of War
The adventure begins…
Torra Alta is under attack.
Threatened by a new ice age, the barbaric tribes of the vast Northern Trunda join forces under the bloody rule of warrior chief Morbak to form the Vaalakan army. As they set out to achieve dominion of the world, only the frontier castle of Torra Alta stands in their way.
For a thousand years Torra Alta has stood triumphant and unconquerable, perched on a pillar of rock where dragons once had their lair. As Baron Branwolf prepares his defences, ominous sounds emerge from the labyrinth of dragon-built tunnels beneath the castle. Against the baron’s orders, his son, Caspar, accompanies the party despatched to seal off the tunnels. When Caspar discovers an ancient dragon’s hoard of treasure, the magical light of a moonstone proves too tempting and Caspar takes it.
But alas, it is no ordinary moonstone – it is the Druid’s Eye, and if it falls into the wrong hands, Morbak will be invincible. Only the long -abandoned Runes of War can save Torra Alta, and only Caspar with his newfound power, can find them …
Book #2 – The Lost Runes
The adventure begins…
Caspar travels South into Belbidida with his companions Hal and Brid, straight into the heart of the New Faith, the enemy of Brid’s Goddess. The trio trail Vaalakan spies, seeking out the Druids Eye – the Egg- in all its glory. The Eggs power alone can keep the fortress of Torra Alta safe.
But in the land of the Inquisition, all trace of ancient lore has been stamped out, including a sect of mute priestesses known as the Keepers. As the fate of Torra Alta hangs in the balance, Caspar must race to find the Lost Runes the Keepers guarded, or the Eye may never be found …
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