Download Ray Tracing Gems II by Adam Marrs (.PDF)

Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX by Adam Marrs, Peter Shirley, Ingo Wald
Requirements: .PDF reader, 262 mb
Overview: This book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.

Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.
Genre: Non-Fiction > Tech & Devices

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Download Instructions:
Ray_Tracing_Gems_II.pdf

Ray_Tracing_Gems_II.pdf




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