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Overview: Delve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors. Metal is a low-level, unified, and low-overhead application programming interface (API) developed by Apple for utilizing the graphics processing unit (GPU). It provides near-direct access to the GPU, allowing for efficient rendering, parallel processing, and optimized use of the GPU’s power. It is particularly suited for 3D graphics, data-parallel computation, gaming, video processing, machine learning, and image/video rendering applications. In addition, it’s also used in many of Apple’s frameworks, including RealityKit, SceneKit, SpriteKit, and CoreImage. For intermediate Swift developers interested in photo and video editing or diving deeper into understanding how GPU media processing works. You should have a basic knowledge of C++ or C, but it’s not essential. However, you must use the Metal Shader Language in the GPU shader functions, which is based on C++.
Genre: Non-Fiction > Tech & Devices
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