Exiles In Arms series by C. L. Werner (#1-2)
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Overview: Let’s see. Many moons ago, my parents found me under a rock somewhere in New York’s Orange County (not related even slightly to the California demense they want to rename ‘OC’). I can recall only a few things from my early years in New York. I remember playing with tiny silver knights and gold-coloured vikings, re-enacting some decidedly historically suspect WWII battles with little plastic soldiers, eating pickles in the kitchen with my Grandmother, watching steam rise from my great dane Baron’s back when he’d be loosed into the snow-ridden yard after lying for hours in front of the fireplace. I can recall my Mother taking me to see the god-awful ’76 remake of ‘King Kong’ and falling asleep well before the titular ape put in an appearance. I remember a neighbour boy setting his pocket on fire with a book of matches and I can still remember my white rabbit named Halloween. My Father tells me our German neighbour was always warning that the rabbit was getting too old to make for good eating. Since this is the same man who once told me that Christmas was cancelled because the Soviets shot down Santa Claus, I’m not entirely sure the story is legitimate.
Genre: Fiction> Fantasy
Book 1 – Moving Targets:
Taryn Di La Rovissi and Rutger Shaw; two hard-luck mercenaries looking to make a clean break from the flagging war in occupied Llael…
With the forces of Khador massing for another surge south into Cygnar and the Thornwood Forest, Taryn and Rutger are forced to take a dangerous escape route before borders close for good. Amid the last refugees fleeing the advance, the duo is caught up in an assignment that will prove to be either their salvation or undoing.
From the stinking mists of the Bloodsmeath Marsh to the back alleys of Five Fingers, Taryn & Rutger will do everything in their power to survive a game of Moving Targets.
Book 2 – Night Of The Necrotech:
The life of a sell-sword is a hard one, and trouble always seems to find even the most well-meaning mercenary . .
Rutger and Taryn are scraping by in the infamous Port of Deceit, a place where two skilled mercenaries should have no trouble finding work. But an ominous shadow has fallen across the city of Five Fingers, and an ancient evil has come to gorge itself on the agony and suffering that have long been the city’s stock and trade. Rutger and Taryn are dragged into a tangled plot of danger and intrigue as they face a terrifying Cryxian invasion and a vengeful specter from their past.
When the vile leader of the Cryxian incursion takes an unhealthy interest in the two, the stakes get impossibly high, and Rutger and Taryn must fight to survive the Night of the Necrotech.
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