Download A Play of Bodies: How We Perceive Videogames by Brendan Keogh (.PDF)

A Play of Bodies: How We Perceive Videogames (The MIT Press) by Brendan Keogh
Requirements: .PDF reader, 5.1 MB
Overview: An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other.

Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames?
Genre: Non-Fiction > Educational Cognitive Psychology

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