Void Wraith: The Complete series Box Set by Chris Fox (#1-6)
Requirements: .ePUB Reader, 1.9 MB
Overview: After 26,000 years the Void Wraith have returned. The Eradication has begun. Over 1,800 pages of fiction.
Genre: Fiction > Sci-Fi/Fantasy
1. Destroyer
Mankind’s outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it.
Defying command, he leads his misfit crew into hostile territory in search of answers. They encounter the mythical Void Wraith, an unstoppable legend whispered by the first race. After 26,000 years the Void Wraith have returned to begin the next Eradication. Their technology is superior, their motives unclear.
Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication.
2. Void Wraith
Tainted Victory. Captain Nolan destroyed the Void Wraith factory and the fleet guarding it, but every victory comes with a price. The destruction of the Helios Gate in the Ghantan system stranded Nolan and his crew months from the closest Gate. Dryker and Khar have been imprisoned by the Primo, forced to remain idle.
With both Nolan and Dryker absent from the galactic stage the Void Wraith’s agents have grown bolder. They trigger a war between humanity and the Tigris, one that will devastate both races. Worse, the Void Wraith’s master has arrived in the Milky Way, and it hungers.
Dryker must rally the Primo, Tigris, and Humanity…or all three races face eradication.
3. Eradication
The Eradication has finally begun, and there is little hope of victory. Mankind’s fleets are devastated. Their Tigris allies have lost their homeworld, and only a few Primo survive. They need allies, but few are left to be had. Fizgig sets out to persuade the notoriously hostile Jaguara Pride to join the war. Dryker fights a running retreat, losing on every front while the Eye pushes slowly toward Earth.
Their only hope is Captain Nolan, leading his squad in a quest to find the legendary Birthplace. There, if ancient Primo myths are right, they will find the vessel known as the Forge. But they are not the only ones seeking it, and if the Void Wraith get there first then all hope is gone.
4. Behind the Lines
Mechs, kaiju, epic space battles, and galactic archeology…
The Void Wraith ravaged our galaxy, nearly eradicating both humanity and our enemies, the Tigris. Captain Nolan vowed it would never happen again, that he would find the Void Wraith’s dark masters.
Nolan leads a company of mechs into uncharted space, where a new foe lies in wait. The Coalition’s fleet is destroyed, and Nolan’s squad is stranded behind enemy lines. Between them and escape stand three Planetstriders, thousand meter monstrosities capable of destroying an orbiting capital ship.
In order to survive, they must disable these titanic war machines, an impossible task made even more difficult by the discovery of a terrible secret – one that must reach fleet command, no matter the cost.
5. Hold The Line
Mankind drove back the Imperium at Ganog 7, but it was a pyrrhic victory. Their fleets are shattered, and it will take months to rebuild– time they do not have.
Nolan and T’kon are sent to the Azi home world. Their orders— trick the Azi Clan into bringing the location of the Coalition shipyards to the Empress. When the Ganog fleets come, Fizgig and the Coalition fleets will be waiting in ambush.
Yet neither the Coalition, nor the Empress are aware of the true threat. The Nameless Ones have returned, and their seekers are everywhere. They will stop at nothing to unseat the Empress, and seize control of the Imperium for their dark masters.
Only the Tigris Khar, trapped on Imperalis, can save her. Caught in a web of duty and honor, the warrior must choose. If he saves his enemy, he damns himself, but if he refuses to help, then the entire galaxy will burn.
6. Press The Line
Imperalis has been lost. The Nameless Ones have returned. The Coalition refuses to fight, leaving the Ganog to wage a war they cannot win.
Betrayed and cut off, Khar and Zakanna struggle to survive. Nolan and Burke bring Alpha Company to reinforce the Nyar home world, only to be overwhelmed by the mighty Void Wraith Omegas. Fizgig and Takkar are captured by the sadistic Kthul fleet leader, Azatok.
Only one guttering flame of hope remains. On Nyar, Nolan finds an ancient Void Wraith Omega, weathered and damaged. If he can restore it, they might just have a weapon strong enough to fight back.
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