Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints by Kevin Mack and Robert Ruud
Requirements: .ePUB, .PDF reader, 218 MB
Overview: This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you’ll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You’ll then move on to create user interfaces in 3D space, use the editor’s VR mode to build environments directly in VR, and profile/optimize worlds you’ve built. Finally, you’ll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.
Genre: Non-Fiction > Tech & Devices
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