Unity 5 from Proficiency to Mastery: Artificial Intelligence: Implement Challenging AI for FPS and RPG Games by Patrick Felicia
Requirements: Any ePUB Reader, 16.5mb
Overview: Why this book can help you to create games that are more fun and challengingCreating a game that is both fun and challenging, and that players will love, can be very difficult, regardless of your experience in game programming.
This is because a player often needs to be constantly challenged, yet not frustrated with your game. This is a very challenging balance to reach; however, by including artificial intelligence to your game, and some very simple principles, you can manage to make the game fun, and the Non-Player Characters (NPC) more realistic, by making sure that they behave in a way that will challenge the user.
Regardless of your background, you will always need to use some of these techniques, because good AI can really make a difference between a boring game and an exciting game that the players will want to play for hours.
Thankfully, you can easily overcome these issues and start to implement interesting AI with a step-by-step approach that gets you to progressively develop your knowledge and mastery of Artificial Intelligence with Unity. This is the approach that I have used successfully over the past years to help students create 3D games that are both challenging and addictive, thanks to a well-designed Artificial Intelligence using Unity and C#.
By following the techniques and suggestions described in this book, I can promise you that you will manage to create some very challenging games with NPCs that are smart, believable, and more importantly, challenging to the player.
Genre: Non-Fiction> Computers & Technology
Along the way you will also learn other useful skills and concepts such as:
Finite-State Machines in Unity,
Animator Controllers,
3D character animation,
Navigation costs and areas
State Behaviors,
Group movement,
Melee combat, and much more…
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