Underdog series (Books 1-6 ) by Alexey Osadchuk
Requirements: .M4A/.M4B reader, 2.5gb
Overview: A LitRPG Series.
Eric was born in a world governed by the Great System, in the family of Aren Bergman, a respected miner from Orchus. But the joy of gaining a son was overshadowed by the newborn’s terrible affliction. Eric was completely nulled – level zero and no characteristics points. The only things keeping him from dying were his tiny base supplies of “life” and “energy.”
Genre: Audiobooks > Fiction
BOOK 1: Dungeons of the Crooked Mountains
The medicine woman who delivered Eric believes this to be the work of the evil spirit Bug. Due to the peculiar laws of the Great System, Eric cannot use experience essences or characteristics tablets, so he risks having to spend his whole life confined to a bed. But his father finds a solution. He takes out a large bank loan and goes to the capital where he buys a few artifacts of the Ancients on the black market, which have no level restriction.
Despite having the artifacts, Eric is still very feeble and everyone in town thinks him a freak. But at least he can move on his own and that gives the Bergmans hope. But alas, it isn’t for long. On Eric’s fourteenth birthday, his father and mother die in a mining accident. The bank takes their house, and Eric is left with no choice but to work off the remaining debt in the Dungeons of the Crooked Mountains.
And so begins the story of a nulled boy’s struggle to survive…
BOOK 2: The Wastes
Eric has survived where people much stronger than him have found their deaths. And not just that: he’s managed to activate his magic supply, tame one of the most dangerous dungeon monsters, find the ancient city of monster hunters and rescue Jay, the girl abandoned by the scouts in Gulper’s lair.
He left the Dungeons of the Crooked Mountains behind him. Now his path leads him to Orchus where our freshly-minted mage intends to finally free himself of his debt-repayment oath.
But as soon as Eric and Jay descend into the valley, they discover that the local barons have been attacked by young Corwin’s men who have swept through their neighbors’ estates, pillaging and plundering.
This makes Eric’s task all the more difficult: he has to return to his home city without ending up in his enemies’ clutches. You’d think his natural cautiousness and the acute instincts of his pet Gorgie would make this journey a walk in the park – but fickle Lady Luck has her own ideas… Once again Eric is being pulled into a bloody vortex of dangers.
BOOK 3: The Dark Continent
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.
Eric and his friends escape Master Chi’s Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.
During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.
Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.
Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
BOOK 4: The Otherworld
After battling the hyenas, Eric gets a notification that something called a Place of Power has been found. That is the only clue that might help him get back to his native world.
But there’s a problem. The system needs mana to calculate a route. Eric simply doesn’t have any and he doesn’t know when he will. That is because, due to the strange laws this world lives by, Eric’s mana supply isn’t filling up. But the Great System also exists here, though its laws are only partially functioning.
Having found himself in this alien and dangerous world without magic or the support of his loyal Gorgie, Eric understands that the kid who saved him, Badger, is currently his only source of useful information. That is a chance to understand and gain knowledge about this world and, in all likelihood, find a way to rustle up some mana.
BOOK 5: Labyrinth of Fright
After wiping out the drak nest, Eric finds himself now also in a trap. In order to avoid dying in a cave-in, he activates the manuscript he received for defeating the Lady of the Anomaly. A portal then whisks Eric away to the lookout point atop the mysterious Citadel of Chaos.
The entrance to the Citadel is guarded by the Gatekeeper, a huge troll encased head to toe in a suit of plate armor. Thanks to his Friend of the Trolls amulet, Eric manages to avoid fighting him and thus passes the Gatekeeper’s first test and can enter the Citadel of Chaos to partake in its mysteries.
Eric isn’t interested in its mysteries though and he tells the troll as much directly. He even goes so far as to say he would rather just go on his merry way and leave the Citadel. But the Gatekeeper informs Eric that he will not be able to leave quite so easily because now that he has activated the manuscript, he must undergo a test known as Unity with Chaos!
On the one hand, Eric understands that taking part in the undoubtedly dangerous activity threatens to end not only in loss of time, but possibly loss of life as well. On the other hand though, he remembers perfectly well what Chaos Magic is capable of.
What if Eric is able to pass the test? Will Chaos grant him power? After all, Eric is conscious of the fact that, despite how markedly he has changed and grown stronger, he is still nowhere near as powerful as the Steel King, who is holding Maya and Mee in captivity.
Could the gods perhaps be telling Eric the time has come to do as the Woodwose instructed? The time has come to grow stronger!
BOOK 6: Showdown
After sealing the otherworldly portal, Eric becomes a Magister of the order of monster hunters. From now on, as head of the once mighty organization, he gains power over all its riches.
But Eric is aware that he won’t be able do it on his own. And reviving what is popularly referred to as “the dead order” won’t be enough. He also has to assert its right to exist because its ancient enemy is on the lookout!
Very soon the Steel King will realize that his plan to get back the Crown, a most powerful artifact and symbol of the royal dynasty’s authority, has failed. Need it be said who will suffer all his wrath?
Eric realizes a great battle is coming, one like those described in the ancient chronicles. He also realizes that in the upcoming showdown he will need loyal and powerful helpers at his side. And thus, after defying Darkness, Eric’s path takes him to the Undermountain Kingdom of the Gnomes. According to ancient legends and tales, that is where he will find Gramner the Fourarmed and convince the great blacksmith to perform the hatching ritual in the Forge of the True Flame.
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