Time of Judgement Trilogy by Ari Marmell, Bill Bridges, Bruce Baugh (books 1-3)
Requirements: ePUB/MOBI Reader, 8.2 MB
Overview: After twelve years, hundreds of supplements, and dozens of fiction books, White Wolf Games decided to undertake a risky and unusual proposition: rather than update and revise their games, like they’d done twice before, they simply chose to end their popular World of Darkness series of games altogether, by publishing supplements containing end of the world scenarios for each of their game lines. In conjunction with this, they also released a trilogy of novels, one for each of the three major games, offering a canonical end to their universe. Billed as three separate acts in a larger story rather than a conventional story, The Time of Judgment trilogy answers some long-standing questions about the setting, and offers fans a glimpse into how things might just wrap up.
Genre: Fiction » Sci-Fi/Fantasy
1. Gehenna, the Final Night by Ari Marmell
A Race Against Armageddon
For millennia, vampires have fed on the living, hidden in the shadows of mortal society. Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna.
For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine — and at outrunning his own sins.
Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness.
2. The Last Battle by Bill Bridges
Chronicles the events leading up to and including the final battle of the tribes of Gaia against the Wyrm.
3. Judgement Day by Bruce Baugh
Madness and Despair
By Bruce Baugh. The World of Darkness teeters on the edge of total destruction. Thin-blooded vampires overrun the streets and the barrier between spirit and matter collapses. For normal people, its a time of madness and despair. For the mages of the world, its their last chance for spiritual Ascension. The mysterious Rogue Council and its agents fight the last battle for enlightenment, but hubris and jealousy could doom them (and all others) to oblivion.
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