The Wilds by Vita Ayala (Author) & Emily Pearson (Illustrator) (Issues #1 to #5)
Requirements: .CBR/.CBZ Reader, 69 MB / 66 MB / 57 MB / 61 MB /34 MB
Overview: Vita Ayala: is a writer based out of New York City. They have written a number of comics for publishers such as Dark Horse Comics, Image Comics and was member of the first wave of DC Comics’ talent development program. Vita’s work has also garnered attention from Black Mask Studio: Our Work Fills The Pews with Matthew Rosenberg and The Wilds, a post-apocalyptic series often described as "Floral Horror."
Emily Pearson: is a California-based comic book artist, illustrator, concept artist. Emily’s stellar artwork can be seen in a number of comics including Cult Classic: Zero Short from Vault Comics.
Genre: Comics & Graphic Novels, FF, Lesbian, LGBT
The Wilds #1: After a cataclysmic plague sweeps across America, survivors come together to form citystate-like communities for safety. Daisy Walker is a Runner for The Compound, a mix of post-apocalyptic postal service and black market salvaging operation. It is a Runner’s job to ferry items and people between settlements, and on occasion scavenge through the ruins of the old world. Daisy is the best there is at what she does. Out beyond the settlement walls are innumerable dangers: feral animals, crumbling structures, and Abominations — those that were touched by the plague and became something other. After a decade of surviving, Daisy isn’t phased by any of it — until her lover, another Runner named Heather, goes missing on a job. Desperate to find her, Daisy begins to see that there may be little difference between the world inside the walls and the horrors beyond.
The Wilds #2: Something frightening is happening in the outside world — Abominations are acting strangely, dragging victims away instead of killing them, amassing into hordes and working together as if they have a purpose. Inside The Compound, tensions rise as Runners lose freedoms in the wake of Teddy’s disastrous return. Amid the increased threat outside the walls and the unrest within, Daisy has to say goodbye to Heather, whose latest run will take her through the worst of the dangers that the wilds have to offer.
The Wilds #3: Awakening in captivity, Heather realizes that she is at the mercy of monsters worse than the Abominations. She uncovers horrifying secrets in the dark underbelly of Medical Central, which could shatter what is left of human society. Out in the wild, Daisy has traveled to The Pit to say a final goodby to a fellow Runner, but finds herself besieged by a horde of Abominations the likes of which have never been seen…
The Wilds #4: Waking in the belly of the beast — Medical Central – Daisy finds herself reunited briefly with Heather. Their time together is cut short when Heather is taken away to undergo "treatment." Unable to rescue her partner on her own, Daisy is able to flee Medical with the help of a mole, vowing to return with every ally she has at her back. The only thing standing in her way: the people she has sacrificed everything for, the people of the Compound.
The Wilds #5: In the final issue, the Runners lead an all out assault on Medical Central, determined to free one of their own and end the reign of terror brought on by Dr. Knott and his scientists.
Download Instructions:
#1:
http://destyy.com/wC8Hqv
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#2:
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#3:
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#4:
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#5:
http://destyy.com/wC8Hwm
http://destyy.com/wC8HwT