The Unity Shaders Bible: A linear explanation of shaders from beginner to advanced. Improve your game graphics with Unity and become a professional technical artist. by Fabrizio Espíndola , Pablo Yeber (Illustrator) , Martin Clarke (Translator)
Requirements: .PDF reader, 45.5 MB
Overview: The Unity Shaders Bible The definitive book to learn shaders in Unity. Introduction to the shader programming language. Lighting, shadow, and surface. Compute Shader, Ray Tracing, and Sphere Tracing. Learn shaders in Unity, starting with the basics and finishing with advanced concepts. The book includes a detailed explanation of languages like Cg, HLSL, ShaderLab, and Shader Graph.
+370 informative pages on shader programming.
From beginner to advanced linearly, starting with basic concepts (e.g. unlit shader) and ending with advanced ones (e.g. compute shader). Clear and direct.
You will be able to find the differences and similarities between Built-in, Universal and High Definition Render Pipeline.
Genre: Non-Fiction > Tech & Devices
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