Download The Realms series by C.M. Carney (.ePUB)

The Realms series by C.M. Carney (#1-6)
Requirements: ePUB Reader, 2.3MB
Overview: After reading an editorial claiming Dungeons and Dragons drove kids to worship dark forces in the sewers, C.M. Carney’s mother immediately bought it for him. He was ten, and it’s probably a good thing he was afraid of sewers. Since then he has been obsessed with reading, writing and playing all things fantasy and science fiction. After spending nearly two decades working as a creative executive for an animation and SFX studio, C.M. decided to pursue his lifelong dream of writing and publishing novels and short stories. He writes sci-fi, fantasy and LitRPG that run the gamut from epic to humorous. His first novel Barrow King: Book One of The Realms was published in February 2018 and has become a #1 Bestseller in Norse and Viking Myths and Legends and a #1 Bestseller in Role Playing and Fantasy Games. He loves hearing from fans, like minded thinkers and anyone else who shares his dislike of sewers.
Genre: Sci-fi/Fantasy | LitRPG

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Barrow King (#1)
Betrayed by those closest to him, Finn Caldwell thought he’d left behind his life of secrets and violence. But when an old colleague delivers a message from his estranged sister begging for his help, Finn enters The Realms, the world’s most advanced holographic reality game and becomes the warrior mage known as Gryph.
Armed with a mysterious artifact known as a Godhead, Gryph must defeat the Barrow King, escape the dungeon and stop a power mad tyrant, or he will never see his sister again and the world will fall to darkness.

The Lost City (#2)
“I cannot believe that idiotic plan worked.”
The only thing Gryph wanted when he entered the Realms was to find his missing sister. Then he pissed off a power-hungry god, got stuck in the undead hell dungeon known as the Barrow and nearly had his soul consumed. Then things trended upwards, and with the help of a ragtag group of companions, Gryph escaped to a verdant paradise of magic and wonder. But when his exposed secrets lead to betrayal and murder, Gryph is forced to accept an insane quest or his new friends will face the headsman’s axe. Now, to stop a world-conquering zealot from capturing an ancient weapon of incredible power, Gryph must become the one thing he never wanted to be, a leader. Standing in his way are a group of crazed cultists, an army of deadly magical machines, and friends who no longer trust him. And he is still no closer to saving his sister.

Killing Time (#3)
What the Hell Happened to Lex?
All Lex wanted was to help his good buddy Gryph find his sister and maybe save the world along the way. But everything goes wrong from the start when Lex gets separated from Gryph during their transfer into the Realms. Lost, alone, and forced to live the same day over and over, Lex must defeat the agent of a despotic god, uncover hidden truths about himself, and find his way back to his friend. If he fails the Realms face destruction.

The Forsaken God (#5)
“We could end this war before it begins.”
Gryph thought freeing his sister Brynn from the shackles of the High God would be the end of his mission.
Only to learn it was just the beginning.
Tasked with building an army for the Resistance, Gryph quickly realizes it will never be enough to curb the High God’s despotic quest to control the Realms.
Victory seems hopeless.
But then a long-buried secret resurfaces, and a desperate plan is hatched.
The survival of the Realms is in Gryph’s hands. If he fails, billions of souls will suffer a fate worse than death.
Can Gryph uncover the mysteries of his past in time to save the Realms, or will his actions hand victory to the High God?
The Forsaken God continues the #1 Bestselling epic LitRPG saga that began in Barrow King. The Realms will never be the same.

Scourge of Souls (#4)
Gryph would give his life for his sister but saving her could cost him his soul.
Gryph entered the Realms with one mission, to save his sister Brynn. He didn’t want friends. He didn’t want responsibilities. He didn’t want to care. But even the best-laid plans go awry, and after escaping a sentient dungeon and defeating a would-be world conqueror, Gryph is no closer to finding Brynn.
Then, while mourning the tragic death of a friend and grappling with the burdens of leadership, an ally, thought long dead, returns offering the slimmest of hopes.
This hope takes Gryph and his friends on a journey through strange lands where they must outwit a mystical crime syndicate, evade an infallible bounty hunter and face-off against Brynn herself, now a goddess with no memory of her true self.
Gryph must triumph over them all. If he fails, both he and his sister will not only lose their lives, they will lose their souls.

Chaos Rising (#6)
Even the gods fear the rise of chaos.
WAR IS COMING TO THE REALMS, and only Gryph and the power of his Godhead can prevent the apocalypse. With his loyal NPC Lex at his side, Gryph scrambles to rescue a spy with information critical to the survival of his people.
A spy who happens to be Gryph’s younger sister.
But when an unknown foe rips Gryph from the Realms, Lex must lead a rag-tag bunch of companions to find the one man who can get Gryph back.
Their quest has barely begun, when they learn the Princes of Chaos have turned their malevolent eyes on the Mortal Realms. And where their gaze falls, destruction follows.
Can Lex and his pals prevent an extra-dimensional invasion in time to save Gryph? Or will chaos rise?

Download Instructions: (Links updated on 2nd April 2020. Thanks to Fuvi)
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