Download The Nightmare Crew by J. S. Frankel (.ePUB)

The Nightmare Crew (1-3) by J. S. Frankel
Requirements: ePUB Reader, 8.4MB | Retail
Overview: .S. Frankel was born in Toronto, Canada and grew up there, receiving his tertiary education from the University of Toronto and graduating with a double major in English Literature and Political Science.

After working at Gray Coach Lines for a grand total of three years, he came to Japan at the age of twenty-six and has been there ever since, teaching English to any and all students who enter his hallowed school of learning.

In 1997, he married Akiko Koike. He, his wife and his two children, Kai and Ray, currently reside in Osaka. His hobbies include weight training, watching movies when his writing schedule allows, and listening to various kinds of music.
Genre: Fiction > Young Adult | Fantasy

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#1 – Beginnings
Paul Wiseman, orphan and runaway, was looking for a family. He found one—and got a little more than he bargained for in the process.

Being an orphan is no fun. Having no friends isn’t much fun, either. When Paul Wiseman, seventeen, runs away from an orphanage to try his luck on the mean streets of New York, he finds himself trapped and almost beaten to death one night.

Rescued by a vampire named Angela, Paul goes to her small house in upstate New York where he meets her friends—Ooze, a sentient water being, Sandstorm, who uses his sandy body to blind his opponents, and CF—short for Cannon Fodder—a zombie.

The four of them become the Nightmare Crew—beings created by a scientist to fight against the lawless elements of the city. In joining them, Paul finds a family, friendship and maybe even love.

However, the company that allowed the creation of these beings wants them back, and they’ll stop at nothing to retrieve what they believe to be their property. It soon comes down to a battle between those born and those created…and it’s up to Paul to fight for the only family he’s ever known.

#2 – Law and Order
Paul Wiseman and his crew return to battle their greatest opponents yet—versions of themselves.

Paul has been transformed into a werewolf, and along with his girlfriend and the rest of the crew—a vampire, a sentient water being and a resurrected zombie—he moves out to the west coast to set up shop in the Sierra Madre mountain area in order to fight crime.

They also seek more information on Andres Peterson, a ruthless and clever industrialist scientist, whose company made them.

Peterson has fashioned his own version of the crew, but their methods of fighting crime are heavy-handed, cruel and unjust.

Things are never as they seem, and it will take a death and a winner-takes-all fight to settle it. Will evil triumph?

#3 – Integration
Facing off against an old enemy isn’t without repercussions. Paul and the Nightmare Crew take on not only their most dangerous adversary but also the establishment.

Paul Wiseman and the rest of the Nightmare Crew attempt to fit into society as best they can. It isn’t easy if you’re a werewolf, a vampire or if you’re a being made of water or sand.

Along with failed efforts at integration comes the news that Andres Peterson, founder of Rallan, Inc.—the company that created the original Nightmare Crew—is still at large.

Peterson is now a mutant, irretrievably evil, and he is also quite clever. With his genius, he sets about making a virtually limitless army of scientific horrors, and they begin to unleash terror on the populace.

It’s up to Paul and the rest of the crew to stop him. Along the way, they are joined by a young girl, who has powers of her own, and a group of Army Rangers.

Catching Peterson is harder than any of them could ever have imagined, though, and the Nightmare Crew ends up being the prey instead of the predator. It becomes a matter of who is willing to fight hardest. But winning isn’t the only goal Paul has in mind.

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