Download The Malazan Book of the Fallen series by Steven Erikson (.ePUB)

The Malazan Book of the Fallen series by Steven Erikson (#1-10)
Requirements: ePUB Reader | 14 MB
Overview: Steven Erikson is the pseudonym of Steve Rune Lundin, a Canadian novelist, who was educated and trained as both an archaeologist and anthropologist. His best-known work is the on-going series, the Malazan Book of the Fallen.
Genre: Sci-Fi/Fantasy

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Gardens of the Moon (#1): The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting, and bloody confrontations. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen’s rule remains absolute, enforced by her dread Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze. But it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand….

Deadhouse Gates (#2): In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha’ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends.

Memories of Ice (#3): The ravaged continent of Genabackis is a terrifying new empire, the Pannion Domin, that devours all. An uneasy allliance resists: Onearm’s army, Whiskeyjack’s Bridgeburners and former enemies – forces of Warlord Caladan Brood, Anomander Rake and his Tiste Andii mages, and the Rhivi people of the plains. And the Crippled God intends revenge.

House of Chains (#4): In Northern Genabackis, tribal mountain warriors raid southern flatlands. Years later, Tavore, Adjunct to the Empress, enters the last Malazan stronghold. New to command, she must hone 12,000 recrutis to resist the Whirlwind of her sister Sha in the Holy Desert. The power struggle of the seer’s warlords threatens the soul of the rebellion.

Midnight Tides (#5): After decades of warfare, the five tribes of the Tiste Edur are united under the implacable rule of the Warlock King of the Hiroth. But the price of peace is a pact with a hidden power whose motives may be deadly. To the south, the expansionist kingdom of Lether has devoured all lesser neighbors – except the Tiste Edur.

The Bonehunters (#6): The Seven Cities Rebellion has been crushed. Sha’ik is dead. One last rebel force remains, holed up in the city of Y’Ghatan and under the fanatical command of Leoman of the Flails. The prospect of laying siege to this ancient fortress makes the battle-weary Malaz 14th Army uneasy. For it was here that the Empire’s greatest champion Dassem Ultor was slain and a tide of Malazan blood spilled. A place of foreboding, its smell is of death. But elsewhere, agents of a far greater conflict have made their opening moves. The Crippled God has been granted a place in the pantheon, a schism threatens and sides must be chosen. Whatever each god decides, the ground-rules have changed, irrevocably, terrifyingly and the first blood spilled will be in the mortal world. A world in which a host of characters, familiar and new, including Heboric Ghost Hands, the possessed Apsalar, Cutter, once a thief now a killer, the warrior Karsa Orlong and the two ancient wanderers Icarium and Mappo–each searching for such a fate as they might fashion with their own hands, guided by their own will. If only the gods would leave them alone. But now that knives have been unsheathed, the gods are disinclined to be kind. There shall be war, war in the heavens. And, the prize? Nothing less than existence itself…

Reaper’s Gale (#7): All is not well in the Letherii Empire. Rhulad Sengar, the Emperor of a Thousand Deaths, spirals into madness, surrounded by sycophants and agents of his Machiavellian chancellor, while the Letherii secret police conduct a campaign of terror against its own people. The Errant, once a farseeing god, is suddenly blind to the future. Conspiracies seethe throughout the palace, as the empire – driven by the corrupt and self-interested – edges ever-closer to all-out war with the neighbouring kingdoms. And the great Edur fleet – its warriors selected from countless peoples – draws ever closer. Amongst them are Karsa Orlong and Icarium Lifestealer – each destined to cross blades with the emperor himself. That yet more blood is to be spilled is inevitable… Against this backdrop, a band of fugitives seek a way out of the empire, but one of them, Fear Sengar must find the soul of Scabandari Bloodeye. It is his hope that it might help halt the Tiste Edur, and so save his brother, the emperor. Yet, travelling with them is Scabandari’s most ancient foe: Silchas Ruin, brother of Anomander Rake. And his motives are anything but certain – for the wounds he carries on his back, made by the blades of Scabandari, are still fresh. Fate decrees that there is to be a reckoning, for such bloodshed cannot go unanswered – and it will be a reckoning on an unimaginable scale…

Toll the Hounds (#8): In Darujhistan, the city of blue fire, it is said that love and death shall arrive dancing. It is summer and the heat is oppressive, but for the small round man in the faded red waistcoat, discomfiture is not just because of the sun. All is not well. Dire portents plague his nights and haunt the city streets like fiends of shadow. Assassins skulk in alleyways, but the quarry has turned and the hunters become the hunted. Hidden hands pluck the strings of tyranny like a fell chorus. While the bards sing their tragic tales, somewhere in the distance can be heard the baying of Hounds…And in the distant city of Black Coral, where rules Anomander Rake, Son of Darkness, ancient crimes awaken, intent on revenge. It seems Love and Death are indeed about to arrive…hand in hand, dancing.

Dust of Dreams (#9): In war everyone loses. This brutal truth can be seen in the eyes of every soldier in every world…In Letherii, the exiled Malazan army commanded by Adjunct Tavore begins its march into the eastern Wastelands, to fight for an unknown cause against an enemy it has never seen. And in these same Wastelands, others gather to confront their destinies. The warlike Barghast, thwarted in their vengeance against the Tiste Edur, seek new enemies beyond the border and Onos Toolan, once immortal T’lan Imass now mortal commander of the White Face clan, faces insurrection. To the south, the Perish Grey Helms parlay passage through the treacherous kingdom of Bolkando. Their intention is to rendezvous with the Bonehunters but their vow of allegiance to the Malazans will be sorely tested. And ancient enclaves of an Elder Race are in search of salvation–not among their own kind, but among humans–as an old enemy draws ever closer to the last surviving bastion of the K’Chain Che’Malle. So this last great army of the Malazan Empire is resolved to make one final defiant, heroic stand in the name of redemption. But can deeds be heroic when there is no one to witness them? And can that which is not witnessed forever change the world? Destines are rarely simple, truths never clear but one certainty is that time is on no one’s side. For the Deck of Dragons has been read, unleashing a dread power that none can comprehend…

The Crippled God (#10): The Bonehunters march for Kolanse, led by Adjunct Tavore. This woman with no gifts of magic, deemed plain, unprepossessing, displaying nothing to instill loyalty or confidence, will challenge the gods – if her own mutinous troops don’t kill her first. Her enemy, the Forkrul Assail, seek to cleanse the world, to annihilate everything. In the realm of Kurald Galain, home to the long lost city of Kharkanas, a refugees commanded by Yedan Derryg, the Watch, await the breaching of Lightfall, and the coming of the Tiste Liosan. In this war they cannot win, they will die in the name of an empty city and a queen with no subjects. Elsewhere, the three Elder Gods, Kilmandaros, Errastas and Sechul Lath, work to shatter the chains binding Korabas, the Otataral Dragon. Against her force of utter devastation, no mortal can stand. At the Gates of Starvald Demelain, the Azath House sealing the portal is dying. Soon will come the Eleint, dragons, and a final cataclysm.

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