The Last Marines series (#1-4) by William S. Frisbee Jr. / Narrated by John Pirhalla
Requirements: .M4B player, 2,48 Gb
Overview: Reader, writer, martial artist, US Marine, Veteran, Squad Leader, Team Leader, Saw Gunner, Rifleman, Computer Consultant, Security Officer, Dungeon Master, world traveler, Computer Gamer, dreamer, realist, American and best of all Dad! Growing up in Europe during the height of the cold war and then serving in a Marine SOC (Special Operations Capable) Battalion during the collapse of Communism provided a lot of life experience and a unique perspective on life and the world. The first novel he read was Jules Vern’s ‘Twenty Thousand Leagues Under the Sea’ when he was ten and has been reading ever since. Before the Marines he was a pocket protector wearing nerd, after the Marines he held jobs as a Security officer/Patrol Sergeant, Lieutenant and other odd specialized jobs like body guard or surveillance, and ended up brushing off the pocket protector to become a Computer Consultant. These days he dreams of quitting his day job as a computer consultant to work full time as a writer and dad.
Genre: Audiobooks > Fiction
Gods of War, 1 The mission was supposed to be his last.
After more than 20 years in special operations, USMC Gunnery Sergeant Wolf Mathison wasn’t looking forward to retirement when—implanted with an experimental artificial intelligence—he deployed on his last mission with a platoon of Marine Raiders being sent to the Jovian moon Europa.
The USS Jefferson was destroyed en route, though, and only Mathison and three other marines survived. Trapped in stasis, they were hurled into the outer reaches of the solar system, where they wouldn’t be found for hundreds of years.
Meanwhile, on Earth, the United States is destroyed and a fascist regime rises to power, expanding into the galaxy to plant its boot heel on the necks of humanity. But SOG, the Social Organizational Governance, is not unopposed, and researchers at a top-secret research outpost are working on a solution that will let SOG reign supreme. Unfortunately for the marines, they’re awakened from stasis at the same time the researchers awaken a threat that endangers the entire human race.
The odds are against them, but that’s nothing new for the Marine Raiders.
Darkness Rising, 2 United we stand, divided we fall.
Having escaped execution by the SOG, Gunnery Sergeant Mathison and his marines are hunted by an elite Governance task force and the entity that escaped from SOG Special Research Base 402-Alpha. If they don’t warn the Republic in time, humanity is doomed.
But the marines need more information about the entity hunting them, information the SOG doesn’t want them to have, and it’s a race against time as their hunters close in. The hunters can afford many mistakes, but the marines can’t make a single one.
As the hunters close in on their prey, worlds will burn, and ancients will awaken to crawl out of the shadows. The ancients, the Vanhat, are returning, and mankind must unite or perish.
Unfortunately, the SOG doesn’t want to unite….
Gates of Hell, 3 Marines never leave their own behind.
Betrayed by the Republic, Mathison and his Marines are separated. Hunted by the Republic, the SOG, and the vanhat, they have nowhere to turn but to each other.
Having stowed away aboard a Governance troop transport, Mathison and Stathis escape to a SOG planet and discover the Governance has planned an ambush for the Republic. Meanwhile, Levin and Winters clash with Republic hunter-killer teams and barely escape with their lives. Wanted by all sides, the Marines have no allies and no way to find each other.
As the SOG prepares to ambush the Republic in the Zhukov system, the Marines and Aesir clash, with the vanhat prepared to slaughter everyone who survives.
The Marines have set their rally point at the gates of hell, and nothing will stand in their way. Let the bodies hit the floor.
Revolution Calling, 4 Divided we fall….
Mathison and his Marines have been reunited, and they’ve found unlikely allies in their mission to save humanity, which is currently tearing itself apart. SOG systems are rebelling, the Republic wants to run away…and then there’s the whole invasion of the vanhat they have to contend with.
The Last Marines have a new weapon, but it’s Republic technology, and the Republic forces are going to take it with them when they flee. So even though the Republic has betrayed the Marines, they must find and warn the Republic fleet…and do whatever it takes to get their hands on the technology. The Marines have one chance to save the Republic, but time—and the rest of humanity—is against them.
Surrounded by people he doesn’t trust—including a SOG commissar and troops from the Republic—Mathison will have to forge them into a team and track down the Republic before they leave…or humanity is doomed.
Download Instructions:
The_Last_Marines_01_-_Gods_of_War.rar
The_Last_Marines_02_-_Darkness_Rising.rar
The_Last_Marines_03_-_Gates_of_Hell.rar
The_Last_Marines_04_-_Revolution_Calling.rar
Mirror:
The Last Marines 01 – Gods of War.rar
The Last Marines 02 – Darkness Rising.rar
The Last Marines 03 – Gates of Hell.rar
The Last Marines 04 – Revolution Calling.rar