Download The Earthrin Stones series by Douglas Van Dyke Jr. (.ePUB)+

The Earthrin Stones series (#1-3) by Douglas Van Dyke Jr.
Requirements: ePUB / MOBI Reader, 4.4MB
Overview: Douglas was born on Nov 28th, 1971. He got to live many different places while growing up, courtesy of the assignments the US Army offered to his father. Too quiet and too shy for too long, there was always dreams of other worlds and places…and the desire to write about them. He got into fantasy role-playing games in his mid-teens. To this day he has friends whom he meets in tabletop role-playing games, as well as online adventures. Many of his characters evolved in games, and each developed their own personality. Inheritance of a Sword and a Path is the second book he has written, though the first he has had published. He continues to work at finishing the rest of the trilogy so that he might start on many of the other storylines buzzing around in his head.
Genre: Fiction; Sci-fi/Fantasy

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#1 – Inheritance of a Sword and a Path
ver a thousand years ago the Godswars ravaged the land of Dhea Loral, shattering continents, laying waste to cities, and driving species to extinction. The people of the land are once again starting to prosper and flourish, while the gods stay aloft and watch from afar the recovery. Yet, not all the old quarrels have been forgotten. For some gods, the time is right to once again meddle in the affairs of mortals. Though the gods have bound themselves by a Covenant that bars their direct entry into Dhea Loral, they are able to send mortal emissaries to carry out their schemes.

A night of violence erupts in a small village on the fringes of civilization. A woman is kidnapped, though only to cover up the real crime. Trestan, the son of a blacksmith, finds his hero dead and unwillingly accepts the magical elvish blade that was bequeathed to him. He sets out with his lifelong friend to see justice done for the blood that was spilled that night. They are joined by an uncommon group of adventurers to share in their quest, whom often get involved in their own squabbles. The further the road leads from home, the more their enemies seem to multiply. Even as they hope to attempt a desperate rescue, they must discover the true crime that was set in motion by ambitious gods.

Even honorable Trestan will find himself caught up in the plots of immortals. The youth must find the faith to save his friends, and yet even by doing so he may have to submit to another’s will. Not only has he inherited a sword…he has inherited a path that will take him from the only home he has ever known.

#2 – Trials of Faith
The gods of Dhea Loral once signed a peaceful Covenant to end the wars they raged on mortal soil. Now that the realm has recovered, several endeavor to inflame old grudges. This time, they are limited to using mortal followers to carry out their plots.

Four years of study have honed Trestan’s mind, heart and sword arm. With Cat at his side, he embarks on a holy quest to finish his training as a paladin. What he doesn’t realize is that the quest will begin amidst the devastation of his home village.

The wizard Revwar and the dark cleric Savannah have returned with new allies. The relics that were once recovered will again be the subject of a renewed struggle. A pursuit will encompass two continents; including a chase in city streets, a deadly struggle above the clouds, and encounters deep within an unmapped wilderness where humans dare not tread.

The key to unlocking the mysterious history of the Earthrin Stones is found… buried in a dark page of Cat’s past.

#3 – Muster of Heroes
The conclusion to the debut fantasy adventure trilogy set in the magical world of Dhea Loral.
Savannah had nothing but malice in her expression as she hovered above Petrow. "The Covenant didn’t stop the Godswars; it just changed the rules."

Now Revwar and Savannah have the relics in their possession, and a secret army assembled from a multitude of misled believers. Together, it seems unlikely that they will be stopped. Trestan and Cat have discovered the nature of these terrible weapons, but they have to find their way out of the endless forests of Eyldiian.

Rallying against the impossible numbers and the weapons from the old war, the original Companions of the Relics reunite to defend their realm. All will suffer and some will die as they race to defend a fortress on the frontiers of civilization. Unbeknownst to its defenders, an army larger than anything that has been gathered in over a millennium marches toward it with fanatic zeal.

Failure could have higher stakes than the razing of that portion of Dhea Loral. The gods may elect to discard the peace-binding Covenant…forcing the realm into a second catastrophic Godswars.

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