The Clarke Chronicles Boxed Set: Volume 1 by Robert Boren (#1-4)
Requirements: .ePUB Reader, 892 KB
Overview: You’ll love this new space opera, because the fight against tyranny has never been more exciting. This boxed set contains Books 1-4 of the series.
Genre: Fiction > Sci-Fi/Fantasy
1. Escape from Earth
Dark times are coming to the Central Authority Zone.
A political party called the Overlords is on the rise, their influence over the Central Authority Zone growing via subterfuge and the ballot box. Simone, the Overlord’s sinister leader, is making her plans known. Government power spikes, security used as an excuse. Simone brings worlds who fight to heel. Individuals who speak out disappear in the dead of night. Earth is in the Overlord’s sights, but Simone has a problem.
The Samson Corporation stands in the way. Chairman Vermillion of the Samson Corporation and his protégé Captain Trey Clarke know what’s coming next. They’re getting ready, but it’s a race against time. Simone has the numbers and the power of the Central Authority behind her. The Samson Corporation has a handful of prototype ships. Can they survive?
2. AI Awakening
The Central Authority is on fire.
Simone, leader of the Overlords, has ramped up her aggression, arresting her enemies in the Central Authority Congress while she hunts for the last three Samson Corporation vessels. Captain Trey Clarke stands in her way. At the helm of the starship New Jersey, Captain Clarke has turned the tables in early engagements, but can that success last? The Overlords have many battleships and all the fuel they need, while the Samson Corporation uses up the meager resources they have.
Captain Clarke discovers hidden experimental AI technology in the New Jersey’s systems. It’s a game changer, but it’s also illegal in the Central Authority Zone. Will it seal his fate, or provide the edge to destroy Simone and her fleet of Razor Battleships? The technical advantage rests with the Samson Corporation, but will that be enough? If Simone destroys the New Jersey, it’s game over.
3. Immortal Warriors
The Overlords are on the run.
Simone over-estimated the power of her Razor battleships. Captain Trey Clarke’s New Jersey battleship bested her in several engagements, and then her attempted coup on Devonia Axxiom failed. Overlord Senators and Representatives are being arrested. Prime Minister Aeon’s security forces have become a terror, disappearing people in the dead of night. Did the bad guys really lose? Or are things worse than ever?
Chairman Vermillion’s focus is the Samson Corporation’s secret fuel supply development and starship production. They’re making progress on both, but they are one leak away from discovery and destruction. Peace talks are starting between the Samson Corporation and the Central Authority. Chairman Vermillion will travel to Devonia Axxiom for meetings. He’ll be unprotected. Will he survive? Drake revealed technical capabilities to Captain Clarke that are beyond his wildest dreams. They are mankind’s best chance at restored liberty, but they could lead to an even darker period than the present, if they fall into the wrong hands.
4. Where We Go One, We Go All
Are there Clan Battleships in the Central Authority Zone? Things are not adding up. Simone’s story doesn’t jibe with the facts. Prime Minister Aeon is publishing lies as he arrests dissenters. The Central Authority Fleet has disappeared. Hamilton Zenos is on the run, members of his family held hostage. The Science Vessel which disappeared near Valla Cappos is the subject of debate and more lies. Phony pictures of a debris field are published by the Central Authority.
Captain Trey Clarke, Chairman Vermillion, and Drake must sort this out, but time is short. If the Clan has infiltrated the Central Authority Zone, a handful of Samson Corporation ships will face hundreds of Clan ships. Samson Corporation battleships are far more advanced than Clan battleships, but quantity has a quality all its own.
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