The Cayn Trilogy by McDonald (Jason McDonald), Isom (Alan Isom), McDonald (Stormy McDonald) (#1-3)
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Overview: Jason McDonald; An engineer by day and a world builder by night, Jason is an advocate for using both sides of the brain. Unfortunately, it seems his best (and worst) ideas come to him while driving – much to the chagrin of his family and coworkers.
Alan Isom began his adventure with science fiction and fantasy literature as it should begin: with JRR Tolkien’s The Hobbit, read to him as a child by his father. Since that auspicious beginning, he has fostered a love of reading a variety of fantasy and science fiction types and that led him to RPGs, most notably Dungeons & Dragons, where world building became a fascination. Growing up in northeast Alabama, Alan moved north to South Carolina for college. He fell in love with the Upstate of South Carolina and forgot to go home afterward. While initially majoring in Physics at Furman University (Go Paladins!) and then moving on to Clemson University for additional studies in Civil Engineering (after deciding that his options for a Physics career were decidedly thin), he became a licensed engineer and now works for an international Engineering-Procurement-Construction company. During all of this he served a number of years as a soldier with the Army National Guard. Each of these careers, as well as a multitude of hobbies, helps bring depth and creativity to the characters and worlds he brings to life.
Stormy McDonald; Born in the midst of a thunderstorm in the darkest hours of a solstice morning, Stormy has been told she has a personality to match – full of sound and fury, and highly unpredictable. She comes from a family of storytellers – traditional, oral storytellers, that is – so it’s little wonder that she’s driven to weave words as well. She can’t re-member a time when she didn’t love all things books – from the feel and smell of the pages, to the information they hold, to the tales that they tell – but storytelling is a labor of love, which doesn’t always pay the bills. Over the years, she’s worked a ridiculous variety of side jobs to support her writing habit, including waitress, security guard, library minion, sales person, hair dresser, handyman, and engineering drafter.
Genre: Fiction > Sci-Fi/Fantasy | Fantasy
1. Son of Cayn
It was supposed to be a simple assignment—look into a caravan destined for the White River. But when Marcus, the leader of the Kral’s security forces, dug deeper, he knew something was amiss. Not only was it the teamsters’ third trip east of the Wall, a no-man’s land haunted by the dead, but their cargo was one of the least profitable—soap.
All was not as it seemed, so Marcus hired outsiders, a team not tied to his organization of spies, to find out what was really happening. A ranger, a dwarf, a mage, and a half-orc gladiator; they had the tools and experience to infiltrate the caravan and get the answers he needed.
Until the appearance of a strange knight sets in motion a chain of horrible events.
Time grows short as the people of Pazard’zhik begin dying—including Marcus. The healers can’t understand why, just that the deaths are somehow tied to the caravan. Can the investigators solve the mystery of the caravan in time to save the Kral’s kingdom, or will the Blood of Cayn claim the land?
2. City of Cayn
The plague is spreading, while the trail to find a cure grows colder…
The people of Pazard’zhik are dying in droves due to the mysterious plague, and the only organization that might be able to help—the White Circle, the local guild of human mages—has been unable to find a cure.
Even Marcus, the leader of the Kral’s security forces, is sick and dying, but the team he recruited to investigate the disease, a ranger, a dwarf, a mage, and a half-orc gladiator, remains on the case. Not everyone is who they seem to be, though, and spies and traitors to the Kral abound, looking to aid in the team’s downfall.
Hunted by the local militia and the White Circle mages, as well as their true enemy, the team must race against time to locate the last wagonload of soap and solve the mystery of the Blood of Cayn before the citizens of Pazard’zhik perish.
Everything points to the city of Chernigov, but it is held by the orcs, their mortal enemies. Will the team be able to sneak in and find the answers they need to save Pazard’zhik, or will their capture and execution end all hope?
3. Blood of Cayn
Chernigov – once a shining hub of prosperity joining two nations, now a dark, smoke-shrouded hive of dangerous humanoids ruled by the ruthless hand of Bregu Kraagor – harbors a deadly secret. Somewhere in its depths, the villainous knight, Marko Madasgorski, and the body snatching mage, Gregori, have hidden a cache of plague-ridden soap that could spell the doom of the human kingdoms of Parlatheas.
After battling their way across half the continent, Xandor, Chert, Jasper, and Grendel have followed their quarry into the orc city in a desperate attempt to save the city of Pazard’zhik and everything they hold dear. Meanwhile, across the White River, Yana and Sehraine have joined forces with the Iron Tower to rescue their friends.
With only the dubious guidance of the disgraced Baroness Alexandra “Sacha” Madasgorski, the adventurers must plunge into the depths to find the plague’s cure and stop Marko and Gregori before it’s too late. But the dark god, Sutekh, doesn’t give up his pawns easily. While Sacha sets her own plans into motion, the sentient Veritas autem Sutekh whispers dark promises to Jasper, teasing him with hints of the answers they need and the promise of power – if he will swear his soul to Sutekh. Will they find the cure? Can they escape the bowels of Chernigov to save their world?
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