The Book of Lairs (#1-2) by James M. Ward, et al
Requirements: pdf reader 13.2 MB
Overview: James M. Ward (born May 23, 1951), is an American game designer and fantasy author. He is most well known for his game development and writing work for TSR, Inc., where he worked for more than 20 years. Ward was one of the players in Gary Gygax’s early Greyhawk games as Gygax developed the Dungeons & Dragons game.The Dungeons & Dragons character Drawmij was named after him; "Drawmij" is simply "Jim Ward" spelled backwards. Rob Kuntz and Ward’s Gods, Demi-Gods & Heroes (1976) expanded the original D&D game by introducing gods. Ward designed Metamorphosis Alpha (1976), which was the first science-fantasy role-playing game, and published as TSR’s fourth role-playing game. Ward co-authored Deities & Demigods (1980). In the early 1980s, Ward and Rose Estes formed an education department at TSR, intended to sell classroom modules to teachers. Ward ran Kuntz’s adventure "The Maze of Xaene" as the D&D tournament module at EastCon in 1983, although the module never saw print at TSR. Ward wrote Greyhawk Adventures (1988), a hardcover volume that presented new rules for the Greyhawk setting. Ward, with David Cook, Steve Winter, and Mike Breault, co-wrote the adventure scenario that was adapted into the game Pool of Radiance.
Genre: RPG Sourcebook, Fantasy, Medieval
The Book of Lairs
The Book of Lairs contains details of the lairs of various monsters drawn from the AD&D Monster Manual, Fiend Folio, Monster Manual II, and Oriental Adventures books. Each mini-scenario includes a brief encounter with the creatures, which is designed to be used as a short adventure or as part of a campaign, at the Dungeon Master’s (DM’s) discretion. Each also has an introduction detailing basic information on the type of terrain, total party levels, and experience points involved, plus rumors designed to bring the location to the attention of the player characters. In addition to the monster lairs, there are a few Non-player character hideouts. The bulk of the encounters are meant for parties of 3rd-7th level, although some are for any level, and a few go as high as 12th level.
The Book of Lairs II
The Book of Lairs II contains over sixty more mini-scenarios organized in the same way as the first book, and designed for instant use in wilderness or other campaign encounters. It also includes monsters from Oriental Adventures. The encounters are classified by terrain type, each one starting with a little block of information detailing suggested party level and experience point awards. Seven of the encounters are for Oriental Adventures and the rest are for mainstream AD&D, designed for a similar range of levels as the first. Each encounter gives possible terrain, party level minimum, experience points, set up, and lair deployment.