The Bad Guys, Books 1-6 by Eric Ugland
Requirements: .M4A/.M4B reader, 3.2gb
Overview: Eric ran away from Seattle to join the circus. And then he came to his senses, and moved to Manhattan. Now he’s a novelist in Los Angeles. Don’t worry, it doesn’t make sense to him either.
Genre: Audiobooks > Fiction
BOOK 1: Scamps & Scoundrels
From the number-one best-selling author of One More Last Time!
Just yesterday, Ben was a petty criminal getting by on fleecing New York’s one-percenters. Today, he’s got a new face, a new name, and a new world to navigate. And Ben’s thinking maybe this time around, he’ll use his skills at disarming and deceiving to help out people other than himself. Maybe.
Watching a medieval City Guard fight off a 20-foot-tall ooze that crawled up from the sewers will make you think twice about life decisions. Tomorrow, he’ll need to save a girl, steal a crown, join a guild, and most importantly, convince an innkeep to make a decent bacon egg and cheese.
Scamps and Scoundrels is the witty, action-packed entree into The Bad Guys, a new series from epic LitRPG writer Eric Ugland. If you like immersive world-building full of magic, monsters, and mischief, this is the book for you.
BOOK 2: Second Story Man
"Has your life here been so difficult? You seem to fail upward at every opportunity."
So says Careena, the hag teaching Clyde Hatchett how to use magic. It certainly doesn’t feel like that to Clyde, who’s still got a day job scraping mud (at least he hopes it’s mud) out of monster pits, and whose "thieves’ guild" is more concerned with baking cookies than with protecting him against a rival gang. He keeps accumulating roommates – like a freed sex slave and a retired paladin – who make him nervous, but for very different reasons. And let’s not get started on the mimic that’s taken up residence by Clyde’s shower, or the supposedly tame grimeling in his closet….
And yet even with all the annoyances, distractions, and occasional death threats, Clyde’s found himself at the center of a massive conspiracy to kill the Emperor. He’s the only one with proof that could save the man, and take down an entire network of corrupt nobles, evil slavers, and power-hungry despots. Clyde really hopes Careena is right about him – the fate of the entire Empire depends on it.
BOOK 3: Skull and Thrones
Clyde Hatchett: last man standing.
Well, he’s the last elf standing. It’s confusing not being human anymore. But being the only living member of the Biscuit’s Union has its benefits. No need to take on shifts baking cookies, for one. No one telling Clyde what to do. No one…. You have been offered a quest by the Biscuit’s Union: Rebuild the Guild
Reform the guild by having at least eight members in good standing by the end of one week.
Reward for success: survival of the guild, unknown, XP Penalty for failure (or refusal): the death of the guild
Okay then. So in order for any of the work Clyde’s put in to matter, for any of the numerous deaths he’s gone through to count, he has to keep the guild going and remain its leader. Which means he’s got a busy week ahead of him. Seven Days. Eight Guild Members. Countless Problems.
BOOK 4: War of the Posers
It could all be over before it even begins.
Clyde Hatchett and the rest of the Skull & Thrones better play their cards right – otherwise their newly formed guild will fall in a war with the Iron Silents, the overpowered immortals fond of spawn-camping and, well, anything that puts them ahead.
So much for resting on laurels, huh?
To keep his dreams alive and his newfound family safe, Clyde is committed to do whatever it takes. His usual thieving tactics are all well and good, but this time he’ll also throw magic, his ties to the prince, and even a few kobolds at the problem. He just hopes it’ll be enough.
BOOK 5: Seas the day
Kidnapped and sent sailing by his own girlfriend.
Clyde Hatchett hadn’t planned on running away to become a pirate – that’s just what happened. Now he’s on a seaside mission far from Glaton, desperate to find the only mage capable of freeing Clyde from the corpse-king taking over his body. Get ready for a nonstop joyride full of secrets, betrayal, loot – and mermaids!
Oh and on the way, Clyde will have to rescue his tjene’s sister from marrying a murderous slave owner.
The winds of ill-fortune may be blowing directly at Clyde, but our down-on-his luck rogue assembled the best team in the business to help him succeed: a libertine swordsman who keeps getting arrested, a mohawked captain whose crew is perpetually on the brink of mutiny, and a salty old seadog who’s very nice and has a lot of…well, he’s very nice, and that has to count for something, right? Add Hellion the mimic and Grim the little grimeling to the mix, and there’s no stopping this dream Team. Not even the mermaids.
BOOK 6: High Gloom
It all comes down to this: kill or be corpsed.
Clyde Hatchett has known he’s had a corpse-king inside him, slowly trying to take over his body and raise an army of undead for a while now. And while that may seem like a rather, um, urgent matter to attend to, it’s only now, after being forced out of Glaton by his best friends and then having to rescue someone’s sister from a bad marriage, that he’s actually in a place to deal with it.
And he better deal with it quickly, since his entire left hand is starting to look like it belongs to the Crypt-Keeper.
But Gloomguard, where the mage Clyde needs lives, operates on a completely different plane than anywhere else in Vuldranni. Everyone is out for themselves, and there’s no such thing as doing a favor. So in order to even talk to the mage, Clyde must embark on a series of preposterous quests he doesn’t have time for and isn’t guaranteed to survive.
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