Temple of Cocidius Omnibus (1-5) by Maxx Whittaker
Requirements: ePUB / MOBI Reader, 1.3MB
Overview: Maxx Whittaker writes lots and lots of sci-fi and speculative fiction. She loves Norse myths and fantastic creatures. Indiana Jones has given her unreasonable expectations when it comes to caves, x’s, and men.
Genre: Fiction > Sci-Fi/Fantasy
#1 – Temple of Cocidius
Revenge is a dish best served in eight courses.
I’m Tamlir Kynthelig, mercenary. I lost my home, my family was slaughtered, and my kingdom usurped.
And then things really got bad.
I saved King Mynogin and won the honor of a likely-fatal run through the Temple of Cocidius to gain him its treasure. Trust me when I say this isn’t a change in my luck. Gathering the temple’s eight artifacts has never been accomplished and a thousand men have perished to its beasts and puzzles.
But I’ve maybe not been entirely truthful with Mynogin. I’m armed with two of the most powerful weapons: a secret, and an ace up my sleeve. With help from the mythical women who inhabit the mad god’s temple, I may just turn the tables King Mynogin and the Oryllix – a pair of magical creatures with a terrifying, insatiable appetite for destruction.
Eight dungeons, a thousand corpses before me and a bevvy of kickass women fighting by my side. Easy. All in a day’s a work. What could go wrong?
#2 – Temple of Cocidius
Good News: Things Only Get Worse From Here
Tamlir has defeated the first two realms within the temple. Even with two artifacts at his side, he’s discovered the real challenge has only just begun.
While the temple is a creation of Cocidius, Tamlir discovers the gods of the Pantheon have a hand in everything, even each other’s pies. Their meddling in the realms and his trials may put Tamlir and the Mad God on the same team. Whether that’s a victory or a fatality remains to be seen.
Two more relics await bonding before the Zenith, the mid point between the northern and southern chambers. If Tamlir fails now, he loses the battle-beauties he’s fought for, and his family’s chance at his vengeance.
And losing is much closer than he realizes…
#3 – Temple of Cocidius
A Wager of Souls & Blood
Tamlir Kynthelig has fought deeper into the temple than any aspirant before… Or so he believes. His plan for revenge against King Mynogin takes a turn as Lir reaches the temple’s half-way point. Stakes raise in the final four realms, and Lir discovers that his greatest enemy isn’t quite who he thought, and it’s the only force capable of interfering in his trials. Mordenn, the god of death, is a collector, and his hall presently lacks one fearless mercenary prince & eight rare artifacts. Lir must now fight the trials and the dark side of the Pantheon if he wants to earn the temple’s reward.
He’s played the game cleverly, lent strength and skill unimaginable by the artifacts he’s freed. Fearlessness has even won him an unexpected ally. But while Tamlir may have the god of war up his sleeve, the god of death is about to play his favorite card…
#4 – Temple of Cocidius
Bargains With Gods & Monsters… With the garden breached and his identity revealed, Lir must fight harder and faster than ever to defeat the Temple of Cocidius and save his sister.
Lysperia awaits as his seventh trial, a realm known as the Gateway of the Fallen Champions, where death is an honor and crowds abandon their homeworlds to become eternal spectators. In the games of Lysperia’s grand arena a goddess seeks her consort, but Lir quickly discovers that magic twists everything inside the coliseum. It pits ally against ally and works to keep the Artifact beyond his reach.
Winning the arena may be a punishment all its own; in defeating Lysperia’s curse Lir risks igniting Mordenn’s wrath beyond anything so far, with his Artifacts in the balance.
To have any hope of surviving the Gateway and the god of death, Lir must rely on an assassin who wants him dead and a thief who wants Lir’s prized possession for reasons that aren’t quite clear.
Two trials remain, and the clock is ticking louder than ever…
#5 – Temple of Cocidius
At the End of All Things
Akershus.
Lir has reached the gates of his eigth trial, a fortress that will demand everythig of his gifts. Akershus, the gatehouse to Valhalla, stands at the foot of the Bifrost. Within its walls a thousand-year masquerade plays out as good and evil vie for control of the stronghold and the realms of the gods.
Lir, neither god nor man, has one chance to tip the balance. But in a masquerade, who is friend and who is foe? Lir has until the world clock strikes midnight to choose his allies and stop the cataclysm.
And saving the realms is just the beginning of his struggle…
No fade-to-black! Stop being mad at me about this; it makes my grandma sad!
Download Instructions: (Links updated on 6th December 2020. Thanks to Jason)
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