Tapestry of Cumbria Series by Joyce Holt (#1-3)
Requirements: .ePUB Reader, 1.2 MB
Overview: Forever fascinated by cultures of the past, Joyce Holt often steps away from the wired world. Spinning by drop spindle, weaving by loom or tablet, teaching "sprang" netting (a technique older than knitting). Acting in demos of the Dark Ages, garbed in historically accurate clothing of the times. Playing the Celtic harp, the langeleik, and the fipple flute. Translating old Norwegian folksongs into English. Holt has walked the hills and dales of Telemark (inland Norway) and Cumbria (northwest England), the settings of her historical-fantasy novels. Enter, if you will, through these portals into the past, into the wildwoods and glens and haunted heights of another age!
Genre: Fantasy
1. Hero’s Shield
Otherworldly creatures prowl the wildwoods that cloak the Isle of the Mighty. Rome once claimed this land, calling it Britannia, but they fled decades ago.
Native Bryts rose again to power. Across the moors and mountains now rule thirteen Brytish kings. Twelve. Eleven.
Unknown to those in the west, two kingdoms in the east have fallen to Angul hordes — tall, bearded invaders who hunger for even more land.
Blocking their path into the mountainous west stands one headstrong young woman — Gwen ferch Draig, daughter of heroes, clever with sword and wit, reveling in her parents’ legacy of courage.
But first among the invaders comes a ruthless sorcerer wielding magic stolen from the Fair Folk. How can Gwen defend her folk when stripped of every strength and skill?
2. Brigand’s Blade
Gwen of Raven’s Crag hastens to the lowlands with dire tidings, but disdainful townsfolk pay no heed to the rustic Brigand. The brash young warrior soon learns that, in battle with narrow minds, words may prove as tricky to wield as a sword.
A seventeen-year-old Gwen fends off bigotry, an amorous shapeshifter, lecherous Frank traders, a man-eating kelpie, and her own rash impulse to leap into action without a moment’s thought.
Throughout this ill-fated venture, Gwen scoffs at the tale of a stuttering maiden from three centuries earlier, a young woman lost between two cultures.
3. Vagabond’s Dagger
Desperate to solve a nightmare riddle, Gwen and her companions skulk through lands recently stolen from the Brytish clans. They must evade ruthless Angul slavers, a monstrous serpent from the realm of the Wild Ones – and now a goorach. The reeking ogress keeps appearing on their trail, and each time gleefully wails the name of one soon to die.
The hag hasn’t yet called the name of Gwen or her companions. How long will that last? For the vagabonds traipse deeper and deeper into peril…
Listen! The names now cried by the goorach belong not to a few weary travelers but to the Thirteen Kings of the North themselves! Their golden age comes to a close.
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