Spellheart, Books 1-5 by Marvin Whiteknight
Requirements: .M4A/.M4B reader, 3gb
Overview: Hot elf girls, magic powers, and an inter-dimensional spaceship. What more could a nerd ask for?
Genre: Audiobooks > Fiction
BOOK 1: Zeal of the Mind and Flesh
When Theodore visited the new animatronic strip club in town, he didn’t expect the elves the facility was famous for to be actual flesh-and-blood elves. And he definitely expect to find an inter-dimensional phone booth tucked away in the back room. But find them he did, and before he knew it, he’d been sent to a strange and exotic land. Among the Thousand Worlds, power is free for any with the will and talent to take it. Here, elves practice immortal cultivation, gathering power to increase their personal strength and pursue eternal life. Theo must survive and gather allies, with whom he may just be able to build the greatest clan of all time, all while growing the mysterious power of the game-like interface passed down to him by the alien wizard, and the spaceship he has inherited.
BOOK 2: Secrets of the Hearthwood
With enemies at the gates and trouble at home, a man must defend his clan armed only with his magical martial arts and a futuristic spaceship fortress. His enemies won’t know what hit them. After finally defeating the Matriarch of the Crimson Dragon clan, Theo’s left with a disunited group of tribes swearing loyalty to him in name only. And why should they? He’s got no towering fortress. No chests of gold. No loyal army. Yet. With nothing but his wits, his new (extremely attractive) friends, and his AI companion, Theo has to bring the Hearthwood forest together to face a looming threat. But the Hearthwood forest is old and filled with secrets. And very few of them are friendly.
BOOK 3: Memories of the Reborn
One man’s will forged a clan from scattered and broken tribes. But when enemies from afar eye his tiny forest, can he defend what he has built? The Hearthwood Clan now exists in more than name. Theo has crowned himself patriarch, and most of the tribal chiefs are now matriarchs at his side. But his troubles are not over. Not all the tribes have sworn their fealty, and Theo will need every elvish cultivator he can muster to oppose the ominous shadows that loom over the forest. Undead plague the land. A four-tailed monster lurks in the woods. Honorless slavers eye elves with greedy eyes. An unblinking eye gazes down, filled with malevolence. To face these threats, the Hearthwood Clan must rise to new heights and cultivate their way to power beyond anything they have ever dreamed of.
BOOK 4: Legacy of Vanished Friends
In a city of flying mountains and magic palaces, a man must hunt for his lost friends and face the legacy they left behind.
Theo’s family is safe, but the Ten Thousand Worlds are still rife with both danger and opportunity. His old friends are missing, but now Theo’s finally caught their trail. For the first time since coming to this strange world of elves and cultivation, Theo must leave the Hearthwood Forest and see the world beyond the trees.
Outside, enemies lurk in wait, eager to tear apart everything Theo has built. But Theo’s no longer a wide-eyed and wondrous human. Now, he’s got teeth of his own.
BOOK 5: Chief of the Blackgorge
A man must repay his debts. Especially when he owes those debts to the princess of the realm. Luckily, she only asks that Theo stay in the palace as her guest. That should be an easy debt to pay, but trouble is afoot in the land and no number of royal dinners or palace balls will stop it. In the city itself, Countess Frostweaver has made a new associate with the face of an old friend. To the east and west, the Cult of the Unblinking Eye is plotting against Deania with its neighbors. To the south, the orcs are making moves that suggest they’re finished with the long-held peace treaty signed generations ago. Things aren’t good in Deania, and the princess will need all the help she can get. As one of the few people she trusts, Theo must leave the capital to resolve the growing tension with the orcs to the south. But fate has other plans in store for him when his diplomatic mission takes him to the orc homeworld to meet the Blackgorge Tribe. The Ten Thousand Worlds is a bigger place than Theo could have ever imagined. He must strengthen his clan and himself if he is to prepare for these new challenges. Before, the princess saved the Hearthwood Clan. Now, it’s Theo’s turn to repay the favor.
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