Download Song of the Aura series by Gregory J. Downs (.ePUB)

Song of the Aura series by Gregory J. Downs (book 2~6)
Requirements: EPUB Reader, 2.2 MB
Overview: The city of Ymeer is crawling with all manner of lowlifes and rogues. Among these, Gribly the thief is considered to be a rising force of destiny: he always wins, always gets what he wants, and never, ever gets caught.
Most people think it’s skill, and some think it’s just dumb luck… but everyone is wrong. Gribly has a talent that no one knows about- not even the old gypsy who raised him. It’s because of this talent that he’s so good at burglary, and he makes sure no one knows his secret. Should it ever become known, he knows, his life would be imperiled…
Genre: Fantasy

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Winter Warrior
Gribly is trying as hard as he can to rid himself of the stigma of "thief." At his side is Lauro, who seems equally ashamed of his own title: "prince." But try as they might, the two can’t shake their roots…
Pursued to the great northern bay of the Inkwell, the ragged band is harried on every side by unearthly enemies who seem to find them wherever they flee. As the death toll rises, Lauro seeks help from the three tribes of nymphkind living in the bay: the Zain, who sail over the waves, the Treele, who swim beneath, and the Reethe, who conjure blizzards to aid their army. But can any mortal stand against the tide that comes?
Demons are waking at the core of the world. Man and nymph together grow weaker as time goes on, and the guiding spirit of the Aura is nowhere to be found… except in a curiously powerful nymph girl named Elia, who may hold the key to Gribly’s quest for answers and Lauro’s quest for glory. But she is being hunted just as they, and time is rapidly running out for all the races of Vast…
Legends will be forged… or the world will fall to everlasting winter.

Grym Prophet
Gribly is too tired to fight. After his battle with the Sea Demon, all he wants to do is rest, enjoy the hospitality of the Reethe, and perhaps even nurture a budding romance with Elia. But all his hopes are dashed when Lauro disappears; festering with a hateful secret he refuses to share with his friends. So it is reluctantly that Gribly resumes the role of prophet, placed on him unwillingly by the Aura, and goes after the errant prince. Now, though, there is no one to lead but himself…
Negotiating an deal with his old ally, retired pirate Bernarl of the Zain, Gribly sets off with Elia in tow to bring Lauro back, in chains if need be. The journey will take them to the Grymclaw, a bleak northern peninsula where one of the Aura is rumored to live… but some of the rumors say he is held captive by a dark power older than time itself.
Gribly is destined to learn his past… but he may not be able to take the truth.
Elia is destined to unite her race… but she may not survive the quest.
Lauro is destined to save the world… but when he learns the price of salvation, he may not want it.
And forgotten by all, Gramling, the young Pit Strider who has plagued them from the beginning, is on the loose once more. This time, he may not be stopped. This time, he won’t be seen until it’s too late.
This time, the legend that may be remembered… will be the legend too grim to tell.

Golden Tide
The stage is set. The First Act has ended. The deadly game has begun at last.
Elia, the Halanyad, destined to unite all nymphkind, has been captured. Gribly, the Prophet, has left his destiny behind in order to have one last, desperate chance at saving her.
Now Lauro, the disgraced prince of Vastion, is the only hero left. It will be up to him to traverse the hazards of the Blackwood and Fellmere in search of the Red Aura, Automo, who may hold the only weapon capable of sending the archdemons of the Legion back to the gates of Hell… forever.
A half-blood princess with unheard of abilities. An easy-going ranger with a mysterious weapon. A fire-breathing monster who may or may not be an ally. A one-handed Windmaster with prodigious Sky Striding power. Will their aid be enough to bring Vastion to victory? Will Lauro ever find redemption?
The old legends have died… A new legend is rising, and it is written in blood.

Dire Sparks
The Blackwood is burning. The Grymclaw has fallen. Vastion has been swept away by the Golden Nation. All who have not been killed are enslaved by Sheolus and his legion of Pit Striders. Rebels are few, and heroes are nonexistent. The Prophet and the Prince fight for their lives alongside the last of the Aura.
But far, far away, chained to the wall of a forgotten dungeon in the distant Golden Nation homeland, Elia Treele, the Halanyad, awakens.
She will face torture, betrayal, and soul-wrenching loss. But should she persevere… should she resist the temptations of the Pit… Vast may have one last fighting chance.
The fate of the world rests in her hands… and the legend continues on.

Storm Kings
A red dawn rises over Vast.
The fires of the Last War burn unabated in the homes of Avarine, Elia, and Lauro. Each is the leader of their people, but each is slowly losing their hold. As the Day of Norne draws closer, the Tannarch, the Halanyad, and the King all brace themselves for a battle.
This time, they cannot win without the help of the Aura… and the Aura have suddenly disappeared.
A new kind of Demon begins to terrorize the Remnant. Familiar names begin to vanish, leaving bloody trails in their wake. Traitors cloud the daytime, and shadows stalk the night. Gribly, once confident in his vocation, has begun to doubt. It will take the efforts of his estranged brother, Gramling, to save him… but Gramling wrestles with demons of his own.
Conflict is inevitable. Flight is impossible. Nothing is assured. But from the ashes of death and defeat, a new victory may become possible…
The legend ends here.

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