The School of Necessary Magic: Raine Campbell Complete Omnibus by Judith Berens (#1-9)
Requirements: .ePUB Reader, 1.8 MB
Overview: This boxed set includes all nine books in the series: Ward Of The FBI, Orphan Witch, Special Witch Of The FBI, Oath Of The Witch, Cold Case of the Witch, Witch Fugitive, Untouchable Witch, Probationary Agent, and A Necessary Witch.
Genre: Fiction > Sci-Fi/Fantasy
1. Ward Of The FBI
Heroes aren’t born; they’re made. But so are villains. Raine Campbell never knew she was special until her dormant magic unleashed to protect her friends. But it couldn’t be contained or controlled.
Enter the School of Necessary Magic, where magical teens are taught to master their abilities and maybe learn some math. During a forbidden trip into the massive underground city beneath the school –– off limits to freshman –– Raine discovers druids are disappearing. And no one seems to care.
Refusing to stand by and ignore it like everyone else, she dives into an increasingly dangerous plot to rescue them before the balance the druids maintain tips into chaos. But doing so requires breaking rules that could lead to her expulsion and threatens to end her dream of working as a witch for the FBI, following in the footsteps of her father and uncle.
2. Orphan Witch
Sometimes the real monsters are those within your own family. Sometimes it takes an outsider like Raine to come to your rescue.
Raine Campbell has survived her first semester at the School of Necessary Magic, but only just. Time to throw herself into her studies and get a better grasp on magic. No more close calls with spells… Especially if she wants to follow her late father’s legacy and join the FBI as a witch and an agent. Is Adrien going to get in the way of her plans?
The teen elf comes from a long line of respected guardians of humans and lesser magical beings, keeping them safe from dark magic. So why are magicals showing up to persuade him that his family tree harbors a dark secret and is rotten all the way down to the roots?
He refuses to believe the whispering campaign. But when Adrien is kidnapped by this nefarious gang, Raine teams up with a party of unlikely allies determined to rescue her friend.
3. Special Witch Of The FBI
A stolen artifact. A menacing omen. A sick dragon. Just another semester at the School of Necessary Magic. Raine returns as a sophomore, one year closer to fulfilling her dream of becoming the first witch FBI agent.
More complex classes, special privileges, and deepening relationships keep her busy. There isn’t time to investigate rumors of a large, black dog roaming the campus. But when sightings turn into attacks, Raine can no longer deny something is wrong at the school.
Time to be a hero. No one else is going to get hurt on her watch. Team up with Raine and her friends as they plunge into a strange mystery that’ll bring them face to face with their worst fears.
4. Oath Of The Witch
A new MMORPG takes the School of Necessary Magic by storm. Everyone is addicted. Except Raine. Between school, social life, and chasing her dream, she doesn’t have time for distractions. She’s not getting enough sleep. No one is, and it’s taking its toll on both the student body and the teachers.
When some of her classmates suddenly become comatose, Raine suspects there’s more at play with the hot new trend. It’s time to hop in game, complete a quest, and defeat the boss before it’s GAME OVER.
5. Cold Case Of The Witch
Driver’s ed. Deadly clues. And a secret magical society… It can be tough to get an education at the School of Necessary Magic. Good thing Raine Campbell is a witch who longs to be an FBI agent. That’s a girl with a dream – if she can live through her school days. When Raine finds hidden messages and symbols in old yearbooks, it can’t be ignored. Not if she wants everyone at school to stay alive.
Some investigations need the help of trusted friends. Time to ask for help – it’s going to take everyone in her circle of magical friends to solve this mystery. Join Raine and her friends as they solve dangerous puzzles and go where the evidence leads them.
6. Witch Fugitive
A powerful artifact is in play. Magic backfires with grim results. It’s anything but a calm, quiet semester at the School of Necessary Magic.
Dangerous magical criminals are near and Homeland Security puts the school on alert. Can Raine Campbell finally show her future boss – the FBI – what she can do or will it all go sideways?
The criminals think they can convince Raine and her friends to help them. But Agent Connor has taught her well. Their junior year gets even more challenging when students’ secrets are exposed. Do Raine and friends help their fellow students or turn them in? Follow the rules or do what’s right?
7. Untouchable Witch
Summer break and the gang is still together! Just a quiet, peaceful summer cataloging magical creatures on New Firefly Island. Easy, right?
Raine Campbell and friends arrive to team up with another school to tackle the Magical Multitudes Project, ready for a little fun during the school break. But the island is full of secrets and creatures not normally found on Earth.
And the island doesn’t stay quiet for long. Earthquakes plague the area and Raine even thinks she sees other people on the island – people who aren’t supposed to be there.
When the students find a dead creature on the island, they finally know for certain – trouble is on the island. Can they find out who’s responsible and stop them before more animals are harmed? Are they in danger?
8. Probationary Agent
Senior year. Two semesters remain before Raine Campbell and her friends graduate from the School of Necessary Magic. What are the chances of two, nice and quiet semesters? Chances are pretty slim.
Louper finals are in full swing. Raine’s friends are trying to figure out their plans post high school. A teacher is being threatened. And it wouldn’t be a complete semester without Dark Wizards getting involved. Some evil never learns.
Adventure still finds the students. Raine and her friends encounter a witch with a strange necklace in the kemana. When she invites them to a meeting of a secret society, things get interesting – quick. Can Raine and her friends determine what the society are up to and save their friend before it’s too late?
9. A Necessary Witch
It’s their final adventure. No more homework, no more books. No more dark wizards deadly looks. The Trouble Squad is graduating from The School of Necessary Magic. Their senior year is wrapping up. Finals are coming up and decisions are being made for college and life after high school.
Movie nights, pranks, louper finals and trips to the kemana – Raine and her friends are busy. Too bad the bad guys didn’t get the notice that Raine and her friends are good at multi-tasking. They’re not so busy that they won’t take a break to deal with trouble just one more time and save their friends. Save their school.
When Madelyn and Erin disappear, the Trouble Squad doesn’t hesitate to help in the search. But will they be in time? If Cina took the girls, they might be too late… It’s time to end this fight and put Cina away – for good.
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