Quests: Design, Theory, and History in Games and Narratives, 2nd Edition by Jeff Howard
Requirements: .ePUB reader, 17.4 MB
Overview: Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design. The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design.
Genre: Non-Fiction > General
Download Instructions:
https://ouo.io/PXV8cA
https://ouo.io/7E8E3c2