Download Procedural Content Generation for Unity Game by Ryan Watkins (.ePUB)

Procedural Content Generation for Unity Game Development by Ryan Watkins
Requirements: .ePUB reader, 3.2 MB
Overview: Harness the power of procedural content generation to design unique games with Unity
About This Book
– Learn the basics of PCG development
– Develop a 2D game from start to finish
– Explore all the different ways PCG can be applied in games
Who This Book Is For
This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you’ll be able to jump in and start learning PCG straightaway.
What You Will Learn
– Understand the theory of Procedural Content Generation
– Learn the uses of Pseudo Random Numbers
– Create reusable algorithm designs for PCG
– Evaluate the data structures for PCG
– Develop smaller games with larger amounts of content
– Generate content instead of spending time designing every minute detail
– Learn when and how to add PCG to your game
– Learn the fundamental techniques of PCG
Genre: Non-Fiction > Tech & Devices

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