Practical Game Design by Adam Kramarzewski, Ennio De Nucci
Requirements: .ePUB Reader, 6,3 MB
Overview: Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.
The book builds up the basics of game design one simple piece at a time. Starting with learning how to conceptualize a game idea and present it to other people, you gradually move onto devising a design work plan for the whole project and adapt solutions from other games. You will learn to create original game mechanics without relying on existing reference material and test and eliminate anticipated design risks. You will then design elements that make up the playthrough length of a game, make the game mechanics, content and interface accessible to all players, and ensure all the gameplay mechanics and game content work as intended. Finally, you will learn to wrap up a game ahead of release, work through the different challenges of designing free to play games, improve its quality indefinitely.
Genre: Non-Fiction > Tech & Devices
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