Download OpenGL ES 3.0 Programming Guide by Dan Ginsburg, et al(.PDF)

OpenGL ES 3.0 Programming Guide (2nd Edition) by Dan Ginsburg, Budirijanto Purnomo, Dave Shreiner and Aaftab Munshi
Requirements: PDF Reader 22.3 MB, 2014
Overview: OpenGL ES is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life.
In the OpenGL ® ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback.
Genre: Non-Fiction > Computer Related > Programing

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