NeoG series (#2-3) by K. B. Wagers / Narrated by Marisha Tapera
Requirements: .MP3 player, 965 mb
Overview: K.B. Wagers is the author of the adventures of the NeoG (Near-Earth Orbital Guard). Having grown up on a farm in northeastern Colorado, K.B. graduated from the University of Colorado with a bachelor’s degree in Russian Studies.
Genre: Audiobooks > Fiction
Hold Fast Through the Fire, 2 | The Near-Earth Orbital Guard (Neo-G) – inspired by the real-life mission of the Coast Guard – patrols and protects the solar system. Now the crew of Zuma’s Ghost must contend with personnel changes and a powerful cabal hell-bent on dominating the trade lanes in this fast-paced, action-packed follow-up to A Pale Light in the Black.
Zuma’s Ghost has won the Boarding Games for the second straight year. The crew – led by the unparalleled ability of Jenks in the cage, the brilliant pairing of Ma and Max in the pilot seats, the technical savvy of Sapphi, and the sword skills of Tamago and Rosa – has all come together to form an unstoppable team. Until it all comes apart.
Their commander and Master Chief are both retiring. Which means Jenks is getting promoted, a new commander is joining them, and a fresh-faced spacer is arriving to shake up their perfect dynamics. And while not being able to threepeat is on their minds, the more important thing is how they’re going to fulfill their mission in the black.
After a plea deal transforms a 20-year ore-mining sentence into NeoG service, Spacer Chae Ho-ki earns a spot on the team. But there’s more to Chae that the crew doesn’t know, and they must hide a secret that could endanger everyone they love – as well as their new teammates – if it got out. At the same time, a seemingly untouchable coalition is attempting to take over trade with the Trappist colonies and start a war with the NeoG. When the crew of Zuma’s Ghost gets involved, they end up as targets of this ruthless enemy.
With new members aboard, will the team grow stronger this time around? Will they be able to win the games? And, more important, will they be able to surmount threats from both without and within?
The Ghosts of Trappist, 3 | NeoG—the Near-Earth Orbital Guard, a diverse military force that patrols and protects the solar system, inspired by the real-life mission of the Coast Guard—and the crew of Zuma’s Ghost are under attack, and shocking truths are about to be exposed.
What the black takes should stay in the black.
Ensign Nell “Sapphi” Zika has been working hard to get past her trauma, but the unnerving pleas for help she’s hearing in the Verge and the song she can’t get out of her head are making that increasingly difficult. As Zuma’s Ghost gears up for a final run at the Boarding Games, their expert hacker is feeling anything but confident. Plus, her chief’s robot dog, Doge, is acting weird—a computer problem she can’t find an answer to—and the increasing number of missing freighters is putting everyone living on or stationed around Trappist on edge.
It doesn’t help the NeoG’s mission that Dread Treasure is sidelined from competing in the Boarding Games, and Commander D’Arcy Montaglione is stuck on the front lines of the mystery of the missing ships while also stuck in his own head. Never good at trusting people to begin with, he’s struggling to piece together his new crew in the aftermath of a great betrayal, knowing this may be his final chance at command. The last thing he wants to do is prove his enemies right and end up getting shoved behind a desk and forgotten. The easy answer to missing ships is pirates, but D’Arcy soon realizes the easiest answer is rarely the right one out in the vacuum of space. What’s worse is that the actual pirates are scared of something out beyond the asteroid belt. Something that’s been taking their ships too…
As the unknowns multiply and one of their mysterious enemies escalates by launching an attack on the NeoG itself, the Interceptor crews must brave both cyber and outer space to hunt down their foes, but no one is prepared for the truth that is revealed or the way it will shake the foundations of everything they believe about the universe.
Download Instructions:
NeoG 02 – Hold Fast Through the Fire.rar
NeoG 03 – The Ghosts of Trappist.rar
Mirror:
NeoG_02_-_Hold_Fast_Through_the_Fire.rar
NeoG_03_-_The_Ghosts_of_Trappist.rar
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