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Overview: The Midwest Magic Chronicles Boxed Set Includes the entire four book series. Welcome to The Revelations of Oriceran. A magical world tied to Earth, and nothing like it.
Genre: Fiction > Sci-Fi/Fantasy
1. The Midwest Witch
Welcome to the Midwest, America’s Heartland, home to a hidden community of witches and wizards.
When Maria Apple receives a strange music box for her nineteenth birthday, everything changes. She begins to showcase odd magical abilities, glowing blue, seeing ghosts, and talking to creatures that shouldn’t be able to talk, all while trying to juggle the task of being a typical teenaged girl.
Now, not only does Maria learn she is a witch, but her grandfather Ignatius reveals he was once a famous warrior from a planet named Oriceran. Throw in a world in between the two worlds, a ghost bringing Maria an ominous warning, a race of giant spiders determined to claim the music box for their own, and Maria Apple realizes she’ll never be a typical teenaged girl again. After all, it’s just another day in the Midwest, where magic is real and the stakes never stop rising. Welcome to The Revelations of Oriceran.
2. The Midwest Wanderer
The magic returned. Now the epic quest begins…
Maria Apple defeated the Arachnids, but there’s a village of people still trapped in the world in between. The key, Maria knows, is the music box her grandfather Ignatius gave her. The only one who can unlock its power? Maria.
Problem is, she doesn’t know how. But a Gnome named Gelbus Cogspark does. The other problem? Gelbus has been abducted by the Dragon Tongue, an ancient group of worshippers hell-bent on raising a Rogue Dragon from the dead. Maria, Ignatius, and Sherlock must travel to Ashbourne, a place none of them have gone before, to save Gelbus, the town, and his secrets before it’s too late.
3. The Midwest Whisperer
When the dragon whispers, who will listen?
The lakeside town of Ashbourne is under siege. Inside, the manic worshippers of the legendary Rogue Dragons—the Dragon Tongue—plan to offer the town’s citizens up as sacrifice. And one of these people happens to be an unlucky Gnome named Gelbus Cogspark, whom Maria thinks she needs to complete her quest. With their sacrifice, Odarth, the Bright will take to the sky again, once more wreaking havoc across the land.
But when the ancient evil awakens, who will put it back to sleep? Armed with her only sword and her music box, Maria Apple and the rest of her crew travel to Ashbourne, prepared for an all-out war. But Ignatius is weak, Frieda is a stranger, and there’s more to worry about than just saving the town. Still trapped in the world in between, the villagers of Dominion await their savior. Yes, the battle is over. Now the war begins…
4. The Midwest War
The inevitable has finally come: War.
The Arachnids, controlled by the magically insane Widow, make their move for the Jewel of Deception, knowing the Jewel, combined with the music box, can save the lost villagers of Dominion from the world in between. Or, it can release the mad king Arazon and his followers.
If released, Arazon and the Widow’s reign of terror will last until both Earth and Oriceran are nothing but ashes. In order to stop them, Maria Apple and the rest of the wanderers must band together and fight. Even if it means they’ll die trying.
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Flint_Maxwell.zip
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