Download Mergeworld series (Books #1-3) by Mason Elliott (.ePUB)(.MOBI)

Mergeworld series by Mason Elliott & Garan R. R. Faraday (Books #1-3)
Requirements: ePUB, MOBI Reader | 6.8MB | Retail
Overview: Mason Elliott grew up loving Science Fiction and Fantasy in all of their myriad forms. That love has transferred into his dedicated writing. Like most writers, he lives a Spartan lifestyle and yearns to devote his life even more to his writing, and someday retire on the Pacific Coast.
Genre: Sci-Fi

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Mergeworld: Book One: Two college friends wake up to their city under attack by hordes of ravening monsters. An interdimensional cataclysm jumbles half of Urth with half of a magical world called Tharanor. After the Merge, both mixed-up dimensions plunge into Chaos.
On Urth/Tharanor, medieval buff David Pritchard battles to help lead the defense of the city…when he’s not chasing after the hot new wizard girl in town.
On Tharanor/Urth, wild west maven Mason Tyler and his shooting gear fall into a lake of Wild Magic. He rises up, in a reality where guns don’t work…but now his pistols shoot magic.
Both Technology and Magic are disrupted. Humanity must knight and cowboy up to fight and survive…

Mergeworld: Book Two: On both sides of the deadly Mergeworld, humanity continues to struggle to survive, especially on the wild continents of the New World. Captain David Pritchard of the Blackhawks and the wizard Jerriel seek out the green forest dragon Shavalkathar, risking their lives to uncover information vital to their survival. All around them, their foes put plans in motion to wipe out all resistance. On the other, moonless side, Mason Tyler must deal with his grief and work with the sorcerer Blondie, in an attempt to stave off and defeat the necromancers of the Dark Khabal. Then the grim reality sinks in. The enemies they face are far too strong and numerous. They are all doomed. All of the defenders must fight to the last breath if need be, and seek out one last chance to find a way to join forces and survive…

Mergeworld: Book Three: The wars to decide the doom of the two worlds of the Merge, Urth & Tharanor, spread and rage from city to city, across two disrupted planets. David and Jerriel, Mason and Tori, and their brave allies help lead their forces to break out from Michiana and reach the other cities nearby. Cities already under siege by the Shadow.
With modern technology crippled, the defenders fall back on magic and steam power for industry, transportation, and war to help even the odds. Trains, steamships, aerovelocitors. and dirigibles become platforms for fierce and bloody combat.
Not to mention hordes of hellish, undead zombies sweeping across the planet.

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