Requirements: .PDF reader, 42.6 MB
Overview: This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine. Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts. The first two chapters provide the fundamental concepts needed to understand examples and activities provided throughout the remainder of this book. Chapter 1 offers an overview of the Unity Game Engine. Chapter 2 offers a primer on computer programming with C#. Most of the remaining chapters introduce a mathematical concept and demonstrate how it applies to the real-world challenge of game development. This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development.
Genre: Non-Fiction > Tech & Devices
Download Instructions:
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https://rapidgator.net/file/10bdc04bfeb … t.rar.html.