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Overview: IAN CAMERON ESSLEMONT was born in 1962 in Winnipeg, Canada. He has a degree in Creative Writing, studied and worked as an archaeologist, travelled extensively in South East Asia, and lived in Thailand and Japan for several years. He now lives in Fairbanks, Alaska, with his wife and children and is currently working on his PhD in English Literature.
Ian C. Esslemont and Steven Erikson co-created the Malazan world in 1982 as a backdrop for role-playing games. In 1991 they collaborated on a feature film script set in the same world, entitled Gardens of the Moon. When the script did not sell, Erikson greatly expanded the story and turned it into a novel.
Genre: Fiction > Sci-Fi/Fantasy
1. Night of Knives
It gave the Empire its name, but the tiny island and city of Malaz is now a sleepy, seedy back-water port. However this night things are a little different. This night, its residents are bustling about, barring doors and shuttering windows. Because this night a once-in-a-generation Shadow Moon is due and threatens the good citizens of Malaz with demon hounds and other, darker, beings…And it was also prophesied that on this night the Emperor Kellanved, missing for all these years, will return. As factions within the greater Empire battle over the imperial throne, the Shadow Moon summons a far more alien and ancient presence for an all-out assault upon the island. Indeed the cataclysmic events that happen this night will determine the fate of the Malaz and of the entire world beyond.
2. Return of the Crimson Guard
The returning mercenary Crimson Guard are sworn to oppose the Empire. Some elite Avowed scheme to open paths to power. Ascendants, ancient powerful entities, seek to exploit all sides for gain. "Traveller", a swordsman, and his companion Ereko, confront successive enemies until the last from which none have returned. "Old Hands", generals and mages from the previous Emperor, direct civil war. But Empress Laseen may draw out survivors for final elimination.
3. Stonewielder
Greymane believed he’d outrun his past. With his school for swordsmanship in Falar, he was looking forward to a quiet life, although his colleague Kyle wasn’t as enamoured with things outside the mercenary company, the Crimson Guard. However, it seems it is not so easy for an ex-Fist of the Malazan Empire to disappear, especially one under sentence of death from that same Empire. For there is a new Emperor on the throne of Malaz, and he is dwelling on the ignominy that is the Empire’s failed invasion of the Korel subcontinent. In the vaults beneath Unta, the Imperial capital, lie the answers to that disaster. And out of this buried history surfaces the name Stonewielder. In Korel, Lord Protector Hiam, commander of the Stormguard, faces the potential annihilation of all that he holds dear. With few remaining men and a crumbling stone wall that has seen better days, he confronts an ancient enemy: the sea-borne Stormriders have returned. Religious war also threatens these lands. The cult of the Blessed Lady, which had stood firm against the Riders for millennia, now seeks to eradicate its rivals. And as chaos looms, a local magistrate investigating a series of murders suddenly finds himself at the heart of a far more ancient and terrifying crime – one that has tainted an entire land..
4. Orb Sceptre Throne
Darujhistan, city of dreams, city of blue flames, is peaceful at last; its citizens free to return to politicking, bickering, trading and, above all, enjoying the good things in life. Yet there are those who will not allow the past to remain buried. A scholar digging in the plains stumbles across an ancient sealed vault. The merchant Humble Measure schemes to drive out the remaining Malazan invaders. And the surviving agents of a long-lost power are stirring, for they sense change and so, opportunity. While, as ever at the centre of everything, a thief in a red waistcoat and of rotund proportions walks the streets, juggling in one hand custard pastries, and in the other the fate of the city itself.
Far to the south, fragments of the titanic Moon’s Spawn have crashed into the Rivan Sea creating a series of isles…and a fortune hunter’s dream. A Malazan veteran calling himself ‘Red’ ventures out to try his luck—and perhaps say goodbye to old friends. But there he finds far more than he’d bargained for as the rush to claim the Spawn’s treasures descends into a mad scramble of chaos and bloodshed. For powers from across the world have gathered here, searching for the legendary Throne of Night. The impact of these events are far reaching, it seems. On an unremarkable island off the coast of Genabackis, a people who had turned their backs upon all such strivings now lift their masked faces towards the mainland and recall the ancient prophesy of a return.
And what about the ex-Claw of the Malazan Empire who now walks the uttermost edge of creation? His mission—the success or failure of which the Queen of Dreams saw long ago—is destined to shape far more than anyone could have ever imagined.
5. Blood and Bone
In the western sky the bright emerald banner of the Visitor descends like a portent of annihilation. On the continent of Jacuruku, the Thaumaturgs have mounted yet another expedition to tame the neighboring wild jungle. Yet this is no normal wilderness. It is called Himatan, and it is said to be half of the spirit-realm and half of the earth. And it is said to be ruled by a powerful entity whom some name the Queen of Witches, and some a goddess: the ancient Ardata. Saeng grew up knowing only the rule of the magus Thaumaturgs — but it was the voices out of that land’s forgotten past that she listened to. And when her rulers mount an invasion of the neighboring jungle, those voices send her and her brother on a desperate mission.
To the south, the desert tribes are united by the arrival of a foreign warleader, a veteran commander in battered ashen mail whom his men call, the Grey Ghost. This warleader takes the tribes on a raid like none other, deep into the heart of Thaumaturg lands. While word comes to K’azz, and mercenary company the Crimson Guard, of a contract in Jacuruku. And their employer… none other than Ardata herself.
6. Assail
This followup to Ian C. Esslemont’s Blood and Bone is sure to delight Malazan fans.
Tens of thousands of years of ice is melting, and the land of Assail, long a byword for menace and inaccessibility, is at last yielding its secrets. Tales of gold discovered in the region’s north circulate in every waterfront dive and sailor’s tavern, and now countless adventurers and fortune-seekers have set sail in search of riches. All these adventurers have to guide them are legends and garbled tales of the dangers that lie in wait — hostile coasts, fields of ice, impassable barriers and strange, terrifying creatures. But all accounts concur that the people of the north meet all trespassers with the sword. And beyond are rumoured to lurk Elder monsters out of history’s very beginnings.
Into this turmoil ventures the mercenary company, the Crimson Guard. Not drawn by contract, but by the promise of answers: answers to mysteries that Shimmer, second in command, wonders should even be sought. Arriving also, part of an uneasy alliance of Malazan fortune-hunters and Letherii soldiery, comes the bard Fisher kel Tath. And with him is a Tiste Andii who was found washed ashore and cannot remember his past life, yet who commands far more power than he really should. Also venturing north is said to be a mighty champion, a man who once fought for the Malazans, the bearer of a sword that slays gods: Whiteblade.
And lastly, far to the south, a woman guards the shore awaiting both her allies and her enemies. Silverfox, newly incarnated Summoner of the undying army of the T’lan Imass, will do anything to stop the renewal of an ages-old crusade that could lay waste to the entire continent and beyond.
Casting light on mysteries spanning the Malazan empire, and offering a glimpse of the storied and epic history that shaped it, "Assail" is the final chapter in the epic story of the Empire of Malaz.
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