Download Lost in Revery: Dungeon Crawlers Set (1-3) by Matthew Phillion (.ePUB)

Lost in Rever: Tales of the Dungeon Crawlers Box Set: Volume 1 by Matthew Phillion (#1-3)
Requirements: .ePUB Reader, 375 KB
Overview: Lost in Revery collects the first three Dungeon Crawlers novellas in one place for the first time: "The Players Guide to Dungeon Crawling," "The Dungeoneer’s Bestiary," and "The Ghoul Slayer’s Guidebook." Join the Dungeon Crawlers on their three earliest adventures, and ask yourself: if you found yourself trapped in a game filled with magic and monsters… would you ever want to go home again?
Genre: Fiction > Sci-Fi/Fantasy

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1. The Players Guide to Dungeon Crawling
For six lifelong friends, it was supposed to just be a simple game night.

But when they break out a new, classic high-fantasy style game—half tabletop RPG, half dungeon-crawling board game, simultaneously familiar and unexplored—for a test run, they find themselves transported into the game’s setting, living the lives of their made-up characters, where the dangers, and the monsters, are deadly serious.

Left with little choice but to jump headlong into their roles, Cordelia, Morgan, Jack, Eriko, Tamsin, and Tobias will have to become the heroes they were just pretending to be to stop a nightmare creature’s reign of terror… or find out if life and death in this fictional setting is as real as it seems.

Ranger and cleric, barbarian and thief, bard and magician: they’ll have to combine all of their new-found abilities to stop a creeping evil and to survive in this strange new world.

2. The Dungeoneer’s Bestiary
After a few weeks trapped inside a cursed tabletop role-playing game, the players–Eriko the rogue, Morgan the cleric, Tamsin the mage, Cordelia the barbarian, Jack the ranger, and Tobias the bard–have become fixtures in the fictional town of Moderate Expectations, doing things adventures do. Whether it’s slaying ogres or saving children from actual bogeymen, the adventurers are learning their roles and becoming weirdly comfortable with the concept of being heroes locked in a game world.

But when a terrifying threat bubbles up out of a broken mine shaft and threatens their starting zone and adopted home, the gang will need to go on a real dungeon crawl into the subterranean world below, where they’ll learn just how dangerous this imaginary world is to them and how high the stakes can be for the people who live here.

It’s time for the Dungeon Crawlers to level up, face down their greatest challenge yet, and find out just how big the world they’ve found themselves trapped in really is… and how long it’s been holding players like them prisoners.

3. The Ghoul Slayer’s Guidebook
The first rule of adventuring: don’t split the party.

The Dungeon Crawlers should know better. While they’ve only been trapped in the cursed role playing game they now call home for a short time, most of the party are well-versed in tabletop gaming. Whether in the real world or trapped in a fantasy one, you just don’t split the party. Which is why, when Eriko, the group’s rogue, decides to let curiosity get the better of her and run off on her own, everyone knows nothing good will come of it.

And "no good will come of it" means a pack of feral cannibalistic undead, led by an ancient evil, who takes a special interest in the group’s talented, if ridiculous, bard, Tobias.

Joined by a shadowy creature whose goals coincide with their own, the rest of the group–Morgan the cleric, Jack the ranger, Cordelia the barbarian, and Tamsin the mage–find that to survive, and rescue their friends, they’re going to have to split the party even further. Are they clever enough to get away from a pack of ravenous ghouls alive, or will this be the Total Party Kill they’ve dreaded since they first arrived in this game world?

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