Lore of Reaume series by Elaina J Davidson (Books #1-4)
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Overview: Elaina is a galactic and universal traveller and dreamer. When writing she puts into words her travels and dreams, because she believes there is inspiration in even the most outrageous tale.
Born in South Africa, she grew up in the magical city and surrounds of Cape Town. After studying Purchasing Management and working in the formal sector as a buyer, she chose to raise and home-school her children. She started writing novels around 2002, moving from children’s stories, poetry and short stories to concentrate on larger works. She lived with her family for some time in Ireland and subsequently in New Zealand. Returned now to South Africa, she realises the vibrancy of Africa has much to do with the inspirational side of her work. Something happens daily, something to shock, something to uplift … and the colours and diversity of nature itself fires the imagination.
Genre: Fantasy > Epic
The Kallanon Scales
An ancient map, a strange prophecy … anyone who dares speak of it, dies.
A new enemy enters the Valla arena, but this one is as ancient as time and must be unleashed in a forbidden place. An ancient map points the way. To get there in stealth a ship able to cross vast distance is needed … and an expert crew to navigate her. Sorcery and technology works together to contain a creature created of time and fire.
The terrible secret of the source of Valla power is uncovered and, as friends and family are murdered, Torrullin stands forth and reveals the truth about the Valla Dragon, a secret about power and greed from the era of Nemisin. Hurting after Saska abandons him, Torrullin hurtles into battle when his twin sons are kidnapped, and takes with him into danger a pilot, a navigator and an innocent girl – they are the Dalrish seeking escape from Xen III and become embroiled in the war … and Torrullin’s future.
Another truth rears up, the tale of the Nine who fled into the Forbidden Zone with a strange taliesman in the shape of a dragon. “There are dragons in my future,” Torrullin once tells Quilla of the Q’lin’la … and that future is now.
Quilla must speak up, for others come for the creature of time and fire. He knows who they are; the Q’lin’la fled them in ancient time. They are the Kallanon, the Glittering Darkness.
War erupts on a world no more than a circle on an ancient map at first, a world hidden in the time of the Nine. Torrullin will discover who his sons really are, Taranis confronts his inner demons, Bartholamu of the Siric will face his arch-nemesis, Q’lin’la and Kallanon are thrown into the same melting pot, an ancient emperor speaks again, the new Lady of Life is born, the Dalrish have a profound effect on Torrullin, and Vannis seeks revenge while a world burns and terror is unleashed.
The Nemisin Star
The epic battle continues between the Enchanter and the Darak Or. Margus and Torrullin are two faces on the same coin. No matter how opposite they are, they remain equal, except Margus has no qualms in using Torrullin’s sons against him, an agenda he knows causes his enemy suffering.
Tymall is the dark twin, whereas Tristamil is the light. They must fight to negate their destiny, but cannot clash despite needing to, despite desperate for freedom from their symbiosis.
Torrullin returns to Valaris – to a war already fought. After dragging the Darak Or across time and space to battle it out elsewhere, he discovers his world cannot avoid another round of terror. In a golden city there is a temple raised from vision and on one night every year a star shines through the aperture overhead. This is a connection to the world of Nemisin, the first homeworld.
In this place where stars meet Torrullin must choose life or death for his sons.
As the universe searches for the Light in all its brilliance, seeking peace, Torrullin begins to see himself as a prince among demons. He returns to Valaris to save his family, his people, his world and his soul … and chooses to change the rules. Death, after all, is not an end. Too many lives have been lost because the Enchanter has a nemesis. Too many hearts have been broken. Sometimes the only way to find peace is to lose yourself.
The Sleeper Sword
Two thousand years have passed since the epic explosion of the Valleur Throne. After employing the golden seat as a weapon, Torrullin enters the invisible realms and drags the Darak Or with him, thereby gifting the universe a time of peace.
Now there are multiple signs of approaching doom plaguing worlds everywhere. A new threat rises on the cursed horizon. It is time for the Sleeper Sword to awaken.
Torrullin is ready to return to Valaris, but cannot exit the invisible realm without aid. Samuel is Torrullin’s kinsman, and his fate is forged to the greatest sorcerer the cosmos has ever known. He swears to hold his hand out to Torrullin, to feel the blood of kin.
The old players gather for a renewal of the fateful games. This time, however, the duel between a father and son will wound many, including Valla kin. Torrullin needs to build a relationship with his grandson Tannil, the new Vallorin, save Fay from hell, rescue Saska from captivity, and find the means to end Tymall. Their duel will reverberate throughout the universe.
In an endless adventure of urgency and drama, the on-going saga of Torrullin’s role as saviour is as a sharp as the sword he wields and as blunt as his acerbic tongue. Wherever he goes someone will be hurt. To love him is to be ruined, to hate him is to be ruined.
Dreams of sacrifice haunt him. Perhaps true catharsis lies in the realm of dreams.
The Dreamer Stones
As the Warlock Tymall steps up his murderous campaign against his kin, the Vallas, Torrullin vanishes into a realm created by dreams and need. Paramount is his search for the means to end his son’s reign of terror, and the answer no longer lies in reality. He will suffer the labyrinth of his soul and negotiate the marker stones of his past. Before he is able to discover a way to send the Warlock into the netherworld without compromising his conscience and honour, Torrullin must release his demons. To stand at the edge of the abyss, he must retrieve his innocence.
Torrullin will endure The Hounding.
He will not stand alone. Guiding him into and through another realm is Lowen Dalrish, the child-woman Torrullin saw as the nemesis of his future.
Upon his return, another arises, the Warlock’s secret ally, a creature nursing vengeance since ancient days. After Margus, the Darak Or, breaks oath, this creature’s terrible manipulation is unleashed … and a new army invades.
The animated spirit according to legend is the potion of forever, and his name is Elixir, embodied in one strong enough to see, hear, taste, smell and touch everything everywhere in order to mete out justice. If Torrullin stands at the edge of the abyss an innocent man, does it mean he is strong enough to accept this duty?
His world, his people and his loved ones require his strength, as he needs it to face the might of what lies beneath ancient Grinwallin, city of stone and time. After all that went before, Torrullin will face the power of stones raised when time began, before he may bow from the arena.
Torrullin prepares, after all, to meet the dark man of his visions. The time for meeting is now close.
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