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Overview: John Walker is the author of the popular "Rise Of Mankind" series and recently begin writing Legacy War Series and published 3 parts so far in it.
Genre: Fiction > Sci-Fi/Fantasy
2. Lost Systems
After uncovering a plot set in motion by an intergalactic terrorist organization, humanity races to discover the motivation behind their hunt for advanced technology. They deploy the spaceship Gnosis to investigate. Why are these criminals attempting to unite the most powerful technology in the universe? What is it they fear is going to happen? These questions and more lead the spaceship Gnosis on a hunt for answers.
With their ally in tow, they visit a neutral space station to find a scientist who may be able to assist their investigation. Little do they know this man is pursued by a ruthless corporation bent on salvaging technology which can be turned into weapons. Pitted against this new foe, the Gnosis finds itself against flesh eating mutants, wild weather patterns and advanced warships, all poised to take them down. Every step they draw closer to the answers they seek, the stakes rise along with the dangers, until the prospects of returning home alive seem like a fleeting hope.
3. Alliance
A Chance for Peace.
The crew of the Gnosis is set to make history again, this time for diplomacy. A message from the Pahxin has arrived, inviting humanity to a neutral space station where they might negotiate a treaty for cooperation and peace. It seems like a perfect opportunity to gain an ally against the malevolent Tol’An and the insidious Kalrawv Group.
But a dark force musters against them, one bent on disrupting this moment of peace with chaos. The joint forces of two worlds must come together to save not only themselves but also the delicate chance for lasting peace and cooperation. As the conflict intensifies, the crew of the Gnosis is confronted with a very real possibility of defeat.
4. Marooned
A Ship in Crisis
While on a mission to deny their enemies a powerful artifact, the Gnosis is dragged to the surface of an alien world in a remote corner of the galaxy. As they evaluate their damage and attempt to discover what has happened, they discover they are not alone.
Other ships have been stranded in the same way and their crews are desperate to escape. They converge on the Gnosis, ready to claim her as their own. The only hope seems to lie in an ancient facility built by the former inhabitants of the planet. With overwhelming odds and little to go on, the human crew must struggle to survive against the possibility they may be grounded for the rest of their lives.
5. Deep Dive
The terrorist threat of the Tol’An intensifies, forcing humanity and their allies to attempt a desperate experiment in order to gain the upper hand. They know there are additional Orbs somewhere in the galaxy. Finding them is the trick but if they can establish a connection with their own devices, they just might be able to pinpoint their locations.
As they board the Gnosis to attempt their plan, they tighten security and plan for the worst. But not every contingency can be accounted for nor every enemy clearly seen. While the Gnosis is in hyperspace, they are stuck until they emerge, leaving plenty of time to find success and opposition in places where they least expect it.
6. Reclamation
Humanity has unlocked another secret of the Orbs but it has put them on a collision course with their enemy, the terrorist group known as the Tol’An. As they race to collect another of the powerful devices, they must face another of their enemies, the cold corporate mercenaries known as the Kalrawv Group. Hidden away on an illegal mining facility, their purpose there can only mean one thing: they are trying to take the Orb for themselves.
But Earth has an ally in the Pahxin people and the battleship Stalwart is committed to assisting with the operation. As the two ships depart Earth, they head out to raid a planet which is known for destructive weather patterns. The unstable system holds the powerful secret from a long dead civilization, one which must be collected before either of the nefarious groups get their hands on it.
8. Gamma Strike
An End in Sight. Four of the six Orbs have been brought together, combined in an effort to hunt down the secret base of the dreaded Tol’An terrorists. Humanity and their allies have gathered together on Earth to discuss the final attack, combining forces to bring peace to the galaxy. It is a time of hope and anticipation.
But even as the allies stand ready, they find themselves faced with a desperate enemy, one willing to do whatever it takes to win the day. As they struggle against forces outside and in, humanity must fight like never before for the stakes have never been higher. They face the utter destruction of the planet Earth…and all of humanity with it.
9. Golden Age
The Tol’An have been defeated. Humanity and the Pahxin look toward the future of peace in the galaxy. The crew of the Gnosis begin their own plans, some for retirement and others for the promise of exploration they began before the terrorist attack thrust them into the universal theater.
But when the six Orbs are brought together, an ancient planet is discovered, one which may be responsible for hundreds of disappearances over the past several decades. This may be where the creators of the wondrous devices have hidden all this time. The trajectory of disappearances shows eventually, inhabited worlds may be in danger.
The Gnosis and Stalwart agree to visit in the name of diplomacy, heading out with the promise of a Pahxin fleet as backup. But as they prepare for departure, there’s some speculation that they may be heading into a dangerous trap, one that their collective cleverness may not be enough to make it out alive.
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John Walker – Legacy.zip – 3.0 MB
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John Walker – Legacy.zip – 3.0 MB.