Kiwi Game Design Workbook by Stephen Gose
Requirements: .ePUB reader, 25 MB
Overview: This is a different book format for game development – unlike anything you have seen. KiwiJS is the grandfather to Phaser3. You will find extraordinary similarities to the newly released Phaser III. This is a different book format for game development – unlike anything you have seen. As I create a generic game in html5 using Kiwi.js Game framework, you develop your own game by simply following and translating my easy concepts into your own game design. When you complete this workbook, unlike other game development books, you will have your own game, not a carbon-copy of the author’s.
This workbook is divided into two parts of bundled chapters! For example, if you have never created an online game in html5 and JavaScript, you might like to read Part I (Chapters 1 through 3), while a seasoned game developer might start with Part II (chapters 4 through 8) and scourer the appendix. The workbook’s appendix is a resource dictionary of available books, and open-source FREE assets on the Internet. Each chapter guides you in my decision/design process ("agile" project management); you will discover why I chose various business and software outcomes – all of this, in well-commented source code files (external to the book’s content), so you can convert into your own production pipeline.
Genre: Non-Fiction > Educational
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