Keys of Candor Trilogy Box Set by Casey Eanes, Seth Ervin (#1-3)
Requirements: .ePUB Reader, 2.2 MB
Overview: The continent of Candor is haunted by the violent echoes of an ancient, bloody past. Thousands of years ago, darkness overtook the land, unleashing a torrent of chaos and death. Whatever happened to the Predecessors is long lost, except for the memory of the Keys of Candor, great objects of immense power that could check even the power of gods, locking them away into the void. Now the phantoms of the past seek to be remembered and unleashed once more. Kull Shepherd, Willyn Kara, and Seam Panderean, though total strangers are bound to one another in a destiny that will determine the fate of all living in Candor. Legends tell of a hero; The Keeper of the Keys. A figure who would rise during Candor’s greatest need and bind away the darkness once and for all. The Keeper must answer the call. Time is running out.
Genre: Fantasy
1. The Red Deaths
The world of Candor is one of survivors. After thousands of years of war, destruction, famine, mending and rebuilding the worlds’ inhabitants are no strangers to conflict or suffering. The newest danger to Candor is its darkest yet, threatening any chance of mankind’s survival. The five Realms of Candor are forced back into war by the Groganlands who issue their technological juggernauts to attack the simple but rugged people of Lotte following a failed assassination of their leader, the Sar.
Kull Shepherd’s father is kidnapped, ripped from the burning furnace that was once his home in Lotte’s logging sector. Willyn Kara’s brother hovers between life and death, poisoned by an unknown assassin. Seam Panderean is the High King of Lotte, and the fate of his Realm rests on his shoulders as he attempts to take on his father’s mantle and lead his people to peace and order. The destiny of these three are locked, on a course for an unavoidable collision as an ancient evil waits in the shadows, waiting to be freed from its bondage. There is only one hope for peace. The Keeper of the Keys must return.
2. Sea Of Souls
Candor’s ancient gods are returning. Thirsty for blood and hungry for revenge they are bound only by The Keeper of the Keys. Seam Panderean reigns supreme both as High King and Keeper, ruling over Candor with fear and an iron fist. All will serve him or die. Grift Shepherd, Willyn Kara, and Wael the Mastermonk are locked in a race against time. Seam’s Dominion will soon be unchecked, unlocking all the Serub gods. Candor’s only hope lies in fueling the resistance that is kindling against the High King. The mirrors hidden across the Continent must be found and destroyed. The Five are returning. The Five will soon reign.
3. Dominion’s End
Seam Panderean’s grip on the continent of Candor has ended. Zenith, the High King’s seat of power is once again a desolate ruin. Isphet, the god of chaos bears the five Keys of Candor. He will stop at nothing to destroy those who would oppose him. Controlling hoards of the undead, Isphet will make the continent a worthy sacrifice for his dark master. The veil will be broken and soon the Sea of Souls will be unlocked. Willyn, Wael and Adley struggle to find hope in a world careening toward destruction. Allies are scattered or dead, and many have lost their lives. Rumors stir on the desert winds of Seam rising to power once again. Yet, in this turmoil, Kull Shepherd has returned, bearing another Key of Candor, more powerful than the other five.
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