Jim Able: Offworld series by Ed Charlton (#1-7)
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Overview: Ed Charlton grew up in England. After many years toiling in corporate data systems, he followed his true calling: books and writing. Since 2005, Ed has supplied services to indie authors throgh his company Scribbulations LLC and writes constantly.
Genre: Fiction > Sci-Fi/Fantasy
1. Able
Each First Contact is tricky; there’s a lot of money at stake So it’s odd when an alien from a new race really doesn’t want to make contact at all—much preferring to quietly go shopping. Jim Able’s job is to find out who this alien calling himself "Edward of Turcania" really is. Tracking Edward to his home planet, Jim enlists the help of professor and TV personality, Madhar Nect. She introduces him to the divisive religious minority that Edward belongs to. Jim soon discovers Edward has no intention of being found or ever revealing his true intentions. Warned not to start a war, how far will Jim go to get face-to-face with his target on a strange world fractured by religious and political hostilities?
2. Sopha
So it’s odd when an alien from a new race really doesn’t want to make contact at all—much preferring to quietly go shopping. Jim Able has to find out who this alien calling himself "Edward of Turcania" really is. Jim enlists the help of Turcanian professor and TV personality, Madhar Nect. She introduces him to the divisive religious minority that Edward, whose real name is Sopha, belongs to. Jim lies to secure his interview with the elusive Sopha. Though they connect through a powerful religious ceremony, Sopha is the one person he should never have lied to. Can Jim still seize success from his rapidly failing mission? What price will he, and the people of TMV-II, pay for his deception as the deep societal fractures of this world erupt?
3. TMV
In pursuit of a mysterious traveler called Sopha, Jim Able has inadvertently made first contact on TMV-II, shocked a world, stirred up religious and political troubles, and failed to find the information he needed. On his return to Earth, he hears that Sopha is gearing up for murder. But whose? Even if he must confront Sopha again to undo the damage done, Jim must return to TMV-II. Tella, an alien agent, is assigned to assist Jim. Does this mean Jim will soon be out of a job?
4. A’nir
In pursuit of a mysterious traveler called Sopha, Jim Able has inadvertently made first contact on TMV-II, shocked a world, and stirred up religious and political troubles. His adversary has single-handedly begun a genocide that only Jim can prevent. Can Jim and his alien colleague Tella put their trust in people who have never dealt with offworlders before?
5. E.I.A.
Space is not empty but full of secrets. A mysterious drone appears near Europa to lead Jim Able and his new boss, the chameleon-skinned alien called Tella, into a spiral of danger. On the environmentally damaged planet of Tanna Gul, its spiritual leader—the Gul Raeff—pursues a personal agenda as he builds a space fleet from stolen blueprints. The secretive senders of the drone are working behind the scenes–with Jim or against him?
6. Raeff
Insulting your extraterrestrial contacts must be done with care. A mysterious drone has led Jim Able and his boss Tella to the environmentally damaged planet of Tanna Gul and its sister world Tanna Jorr. Accompanied by an agent from the galaxy’s premier spacecraft manufacturer, Jim finds even arriving in secret is beset with problems. Is the Gul Raeff, Tanna Gul’s leader showing signs of madness or, as his spiritual guide hopes, true inspiration? When Jim is captured by Gul forces, his improvised plan for escape may prove fatal.
7. Jorr
Jorr is a world proud of its hospitality, but don’t push your luck. Jim Able and his boss Tella are trying to prevent an interplanetary war between the environmentally damaged Tanna Gul and its sister world Tanna Jorr. Tella attempts to contact an influential scientist, Gritta Mel, mother to Larc, the only Gul-Jorr hybrid. Jim gets his first sight of the Gul space fleet he is tasked to destroy. But, as on any mission, death waits just around the next turn.
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