Download Imagine This by Blaz Branc, Michał Łukasz Mochocki (.ePUB)

Imagine This: The Transformative Power of Edu-Larp in Corporate Training & Assessment by Blaz Branc, Michał Łukasz (Michal Lukasz Mochocki) Mochocki
Requirements: .ePUB reader, 7 MB
Overview: This book is about edu-larp, educational live-action role-playing. It’s written for business audiences: CEOs, HR managers and HR specialists, professional educators, and leaders.
If your job is to create added value in innovative ways, based on intense teamwork, this book is a must-read for you (and your team). It’s a fresh approach to HR development, inspired by the works of Paolo Freire, David & Alice Kolb, J. Moreno, Viktor Frankl, various game design and gamification experts; mostly, it’s based in Nordic larp community.
In a nutshell you can imagine an edu-larp as a more life-like form of traditional corporate role-play, which is:
More intense, authentic, complex, and engaging
Wrapped up in an inspiring story, which the characters will develop through their actions
Expanded with game mechanics, which affords many more in-game actions than can be performed in role-playing.
Genre: Non-Fiction > General

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Running an edu-larp training at your organization can result in one or more of the following effects:
Increased complex problem solving skill
Developed leadership compentec
Researching strategic contingencies
Why the word ‘transformative’ in the subtitle?
Edu-larp training may be about developing skills (especially soft skills). But its true power lies in making aware and changing attitudes and mind-sets.
Let’s zoom-in on some the chapters:
Chapter 1: Executive summary
The whole book in just 12 pages! For the most die-hard fans of straight facts, scientific results, and field-tested reports.
Chapter 2: Being Better Humans
In the second stage of our journey we will explore the foundations of business education. You will see what position this book takes on human resources management, leadership, and organizational culture. You will be introduced to the triad of knowledge/skills/attitudes, and the market value of soft skills and attitudes. Finally, we will talk about the idea of experiential learning and provoke you with free thinkers!
Chapter 3: Game-Based Learning
Chapter 3 equips you with a map enabling you to locate edu-larp in the maze of terms: serious games, edu-games, gamification, and simulation. It helps you better understand the “game” element in larp, such as game mechanics.
Chapter 4: Role-Playing (Games) meet Business
Then comes the time to delve into role-play in larp. There are many roots of role-playing both as a hobby and as a tool for education and development. Again, you will need a map to position larp between role-playing as an activity, role-playing games (RPG), and corporate role-playing games (CorpoRPG).
Chapter 5: Nordic Larp
The Nordic countries is where the larp community has developed its cutting-edge theory, practice, and values (yes, values!) in larp design and larp-based education.
Chapter 6: How Edu-Larp Works
This chapter starts with the who, what, and where of edu-larp. You will visit different countries, institutions, and educational settings: formal schools, universities, and informal edu-centres. Then we move on to the how. What are the superpowers of edu-larp that make it work?
Chapter 7: Case Studies
Real, field-tested examples of business edu-larp, from the USA to Belarus. With pictures!
“If you’re able to think straight in the face of the submerging ship and a lunatic captain (with all departments wanting to push their objectives to the top of priority list), you’ll probably do well tomorrow in the office, too.”

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