Beginning HTML5 Games with CreateJS by Brad Manderscheid
Requirements: PDF Reader 8.5 MB, 2014
Overview: BeginningHTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development.
This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores.
HTML5
games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complextweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.
Who this book is for
Beginning HTML5 Games with CreateJS is written for both the new and experienced game developer. It covers an in-depth look at the APIs in each part of the CreateJS suite, and teaches you how to use them in game development scenarios. If you’re an experienced developer it will show you how to take your existing gaming techniques and learn how to apply them to the HTML stack using object-oriented programming in javascript. Beginning HTML5 Games with CreateJS is a must-read book for anybody wanting to learn more about HTML5 game development using this extremely popular suite of tools.
Genre: Non-Fiction > Computer Related > Programming
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