Hexworld Series by Kevin J. Anderson (1-3)
Requirements: epub/azw3/mobi reader, 2.5 mb 781 KB
Overview: Kevin James Anderson is an American science fiction author. He has written spin-off novels for Star Wars, StarCraft, Titan A.E. and The X-Files, and with Brian Herbert is the co-author of the Dune prequel series.
Genre: Sci-Fi/Fantasy
1. Roll – It was supposed to be just another Sunday night fantasy role-playing session between friends…
But after years of playing, the game had become so real to David, Tyrone, Scott, and Melanie that all their creations now had existences of their own.
And when the four outside players decide to end their game, the characters inside the game world—warriors, scholars, and the few remaining wielders of magic—band together to keep their land from vanishing.
Now they must embark on a desperate quest for their own magic. Magic that can twist the Rules enough to save them all from the evil that the players created to destroy their entire realm.
2. Play – It was written in the Rules—Save the World!
Over the past two years, a group of four players had given so much to their role-playing world that it had developed a magic of its own. The creatures, warriors, sorcerers, thieves—all came alive.
Now, there is an odd connection between the gamers and their characters, splitting into factions to determine the fate of the Game itself, and both the inside and the outside worlds.
One thing is for certain. Hexworld will never be the same.
3. End – It’s all-out war between the players and characters in a role-playing game that has taken on a life of its own.
The fighter Delrael, the sorcerer Bryl, as well as famed scientists Verne and Frankenstein, use every trick in the Book of Rules to keep the world of Hexworld intact while the outside group of players does everything possible to destroy it.
The end is here. Or will it be a new beginning?
Download Instructions:
1-3
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3. End
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