Download Greyhawk Classics by Ru Emerson, Paul Kidd, Thomas M. Reid (.ePUB)

Greyhawk Classic Novels by Ru Emerson, Paul Kidd, Thomas M. Reid and Keith Francis Strohm
Requirements: .ePUB reader, 6.6 MB
Overview: Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy role playing game. Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson’s Blackmoor campaign predates it by a few months—the world of Greyhawk was the setting most closely identified with the development of the game from 1972 until 2008.
Genre: Fiction > Sci-Fi/Fantasy

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Against the Giants by Ru Emerson, Greyhawk Classics #1: Vengeance will be served. A village burns while its attackers flee into the night. Enraged, the King of Keoland orders an aging warrior to lead a band of adventurers on a retaliatory strike. As they prepare to enter the heart of the monsters’ lair, each knows only the bravest will survive. Against the odds. Against the giants.

White Plume Mountain by Paul Kidd, Greyhawk Classics #2: A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak’s tomb: White Plume Mountain.

Descent into the Depths of the Earth by Paul Kidd, Greyhawk Classics #3: The ranger and the faerie are back! Fresh from their encounter at White Plume Mountain, the Justicar and Escalla are on the way to Hommlet. But life around a pixie is never exactly . . . stable. Escalla is drawn into the intrigues of the faerie court. Before he knows it, to save her life the Justicar is on his way into the depths of the earth to fight hobgoblins, drow, and the queen of the demonweb pits. For an adventurer, it’s all in a day’s work.

The Temple of Elemental Evil by Thomas M. Reid, Greyhawk Classics #4: A sinister force, long thought destroyed, stirs in the land. As a she-demon bent on wreaking worldwide havoc struggles to escape her prison and a foul demigod plots to bend her to his will, a band of desperate heroes must infiltrate the very heart of darkness in a daring attempt to stop them both.

Queen of the Demonweb Pits by Paul Kidd, Greyhawk Classics #5: The spider goddess Lolth burns for revenge, and she yearns for conquest. The Justicar and his fairie companion Escalla humiliated her, and destroyed her body on Oerth. Now is the time for revenge: to bring all of Oerth to heel, and destroy Escalla and the Justicar. So now, the Justicar and his companions must avoid the deadly opponents that Lolth has placed on their trail, and thwart her plans to destroy their entire world.

Keep on the Borderlands by Ru Emerson, Greyhawk Classics #6: Keep on the Borderlands was one of the very first D&D adventures, so seasoned gamers remember this product from their early days, and newer gamers will recognize it from the 25th anniversary rerelease. Greyhawk novels are based on the classic D&D modules from this world and provide readers with the same kind of feeling that they get playing classic D&D modules.

The Tomb of Horrors by Keith Francis Strohm, Greyhawk Classics #7: Kaerion Whitehart was once a mighty paladin, but sins of the past have cast him far from the light. Together with an elf mercenary, he now survives by the might of his sword alone. In exchange for a hefty purse, the two friends agree to accompany a band of patriots into a tomb haunted by fear and legend. They soon find the mission growing beyond their control. As warring factions vie for the ultimate prize of a long-dead wizard, Kaerion finds himself caught between death and redemption. The Tomb of Horrors is the latest title in the Greyhawk Classics series, a set of novels that revisits the most popular adventures of the original Dungeons & Dragons game.

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