Grand Central Arena series by Ryk E. Spoor (#1-2)
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Overview: Ryk Erik Spoor is an American technical writer, and author of science fiction and fantasy novels. His first novel, Digital Knight, was published by Baen Books in 2003, with a second short novel Diamonds Are Forever (with Eric Flint) published in 2004 as part of the collection Mountain Magic. His third novel, Boundary, a collaboration with Eric Flint, was published by Baen Books in 2006.
Genre: Fiction > Sci-Fi/Fantasy
1. Grand Central Arena
It was supposed to be a simple test flight, one that pilot Ariane Austin was on only as a last-ditch backup; intelligent, superhumanly fast automation would handle the test activation and flight of humanity’s first faster-than-light vessel. But when the Sandrisson Drive activated, every automated system crashed, the nuclear reactor itself shut down, and only the reflexes and training of a racing pilot saved the test vessel Holy Grail from crashing into the impossible wall that had appeared before them, a wall which is just part of a monstrous enclosure surrounding a space twenty thousand kilometers across. With all artificial intelligences inert and their reactor dead, they had to find some other source of power to reactivate the Sandrisson Drive and—hopefully—take them home.
And that was only the beginning. As Ariane, Dr. Simon Sandrisson, darkly enigmatic power engineer Marc C. DuQuesne, and the rest of the Holy Grail’s crew explore the immense artifact, they discover that they are not alone; they have entered a place the alien inhabitants call "The Arena," and there is no way out without joining one of the alien factions . . . or winning recognition as a faction in their own right, playing by the Arena’s rules—and by the Arena’s rules, one failed challenge could mean death or worse—perhaps for the entire human race. Surrounded by alien factions, each with its own secret plans and motivations, some wielding powers so strange as to be magical, Ariane sets out to beat the Arena at its own game. With DuQuesne’s strategies, Sandrisson’s genius, and her own unyielding determination, she’s going to bring the Holy Grail home—even if she has to beat every faction in the Arena to do it!
2. Spheres of Influence
Leader of the Faction of Humanity. It was a ridiculous title, but the Arena said that was what Captain Ariane Austin was since she’d led the crew of the Holy Grail in their discovery of the impossible, physics-violating place and their eventual return, and when the nigh-omnipotent Arena said something, it meant it.
Ariane must discover what it means to be the Leader of Humanity, both for herself and for humanity, before her enemies—at home or in the Arena—depose her, kill her, or worse. It will take all her luck, Marc DuQuesne’s indomitable will, Simon Sandrisson’s genius, and the peerless skill of a living legend. And, in the end, humanity’s fate in the galaxy and beyond will hinge on the choice of an uncertain ally who has nothing to gain, and everything to lose, by aiding those neophyte upstarts, the humans.
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