Godwars series by Angus Wells (#1-2)
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Overview: ANGUS WELLS was born in a small village in Kent, England. He has worked as a publicist and as a science fiction and fantasy editor. He now writes full time, and is the author of The Books of the Kingdoms (Wrath of Ashar, The Usurper, The Way Beneath) and The Godwars (Forbidden Magic, Dark Magic, Wild Magic). Lords of the Sky, his first stand-alone novel, debuted in trade paperback in October of 1994, and was followed by the two-book Exiles Saga: Exile’s Children and Exile’s Challenge. He lives in Nottingham with his dog, Elmore.
Genre: Fiction » Sci-Fi/Fantasy
1. Forbidden Magic
In the time of the beginning, when the First Gods created all things, they brought forth two children, Tharn and Balatur, lesser gods, to walk upon the new world. But Balatur was arrogant. Tharn was consumed with madness, and the First Gods were forced to condemn them to an eternal, deathlike sleep, lest they destroy creation.
Now a mysterious wizard seeks to awaken the mad Tharn and unleash his terrifying power into the world. If he succeeds, the god’s insane fury could rip apart the fabric of existence and give the diabolical magician what he seeks most of all: the scepter of domination over the forces of chaos.
Only the young scholar Calandryll has the knowledge and skill to stop the evil wizard’s plan. Accompanied by a cynical mercenary, protected by an enigmatic magic, he must journey across a war-torn countryside, facing terror and treachery both real and magical, to find the ancient book whose incantations can bring the evil god back to life — and destroy it forever.
2. Dark Magic
Ages ago, when the First Gods ruled heaven and earth, they created two lesser deities to reign along with them. But these gods, Tharn and Balatur, were flawed. Their madness threatened creation itself — and thus they were condemned to an eternal sleep. Only an ancient book of spells holds the key to their release.
Now an evil necromancer has obtained the book and hastens to Tharn’s hidden resting place with a plan as deadly as the god himself. Ancient prophecy points to the exiled prince Calandryll as the only one who can defeat the wizard — aided by a beautiful warrior woman, a hard-bitten mercenary, and Calandryll’s own uncertain powers.
But first Calandryll and his companions must travel a kingdom racked by civil war, cross the rolling prairie of the fierce horse clans, and finally venture into the forbidden wastes and uncharted territories beyond. Enemies and foul treachery await, while the mighty Tharn, as if somehow aware of his imminent release, begins to stir…begins to dream…and all creation begins to quake.
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