Genesis of Oblivion series by Maxwell Alexander Drake (#1-2)
Requirements: EPUB Reader | 3 MB
Overview: Drake wrote his first novel nearly thirty years ago when he was twelve. A lovely piece of fiction titled The Warlord’s Dust. While the world will never see this work (it was, after all, written by a twelve-year-old), the love of storytelling never left him. He’s been professionally writing for about ten years, working for both large and small companies. He’s done everything from being the Lead Fiction Writer for a massive video game from Sony titled EverQuest Next, all the way down to self-publishing some of his own work. He’s worked as a novelist, graphic novelist, been a playwright for movies, TV, and stage, as well as being a tie-in writer for both the video and table-top gaming markets.
Genre: Science Fiction & Fantasy
Farmers & Mercenaries (Genesis of Oblivion #1)
In a sleepy farming stead, a young man, Alant Cor, is found to be one of the few Humans who can manipulate the Essence. And, not simply manipulate it. Alant has more power over this magical force than any Human in known history. Does his younger brother, Arderi Cor, possess the same ability, or something more sinister?
Clytus Rillion, the commander of a mercenary troop, embarks on a quest to cure his dying son, Sindian. Though he doubts he will survive the journey, he will pay any price to save his son s life.
The beast, known only as Klain, born a slave and now used to entertain the masses in a bloodthirsty sport known as the Games, finds out his true value to those who own him lies with his death.
All are resigned to walk the paths fate has put them upon. Yet, is this of their own accord? Or, is an ancient and powerful race, the Elmorians, manipulating the other inhabitants of Talic Nauth? Change is falling upon the Plane. Some Elmorians are making preparations to weather the storms ahead – others intend to use the coming chaos to seize power over all the races.
Follow these seemingly unrelated lives as their paths are set on a course that none can hope to survive. Readers of the Genesis of Oblivion Saga will immerse themselves in the depth of a unique world culture, the grandeur of its civilizations, and the sheer awe of more than ninety-six thousand years of history!
Mortals & Deities (Genesis of Oblivion #2)
Thrust into an Essence Node by what he thought were his benevolent teachers, Alant Cor has transcended the bonds of reality to become the first Mah’Sukai to walk the Plane of Talic’Nauth in thousands of years. Now, he must not only learn to deal with his new powers before they overwhelm and destroy him, he must also escape the wrath of those who hunt him.
Alant’s brother, Arderi Cor, has joined the ranks of the mysterious Tat’Sujen Order. He is elated with the newfound powers this secret order has awakened within him. Apprehension grips him, however, by the task they set before him – kill a newly discovered Mah’Sukai before this person gains mastery of their powers.
These two brothers find themselves on the opposite side of a forgotten war whose beginning is lost in time. One brother is bent on survival, while the other follows Tat’Sujen orders, thinking he must, to save all he holds dear. Both are set on a collision course with fate.
Unbeknownst to the brothers, a strange, gray-skinned girl named Elith also travels this fateful course. Raised from birth for one purpose – to capture a Mah’Sukai should one return to the Plane of Talic’Nauth. Elith’s master, known only as the Revered Father, desires this new Mah’Sukai to further his own gains. Yet, turmoil boils within her. Is this her true purpose? Is she really the only member of her race in this world of Humans? If so, why does she doubt everything she has been taught by the priests?
Klain, the beast, seeks his place as a free being in the world of Humans. It is a life he has never known. Yet, is he truly free? Or, is he just another pawn in a larger, more sinister game?
As the magical race of the Elmorr’Antiens reaches out to manipulate the other inhabitants of Talic’Nauth, an even greater power pulls their strings from the shadows. A force, forgotten and unknown to the inhabitants of the Plane, exerts its power to control all the players. How will this power shape the events that unfold as these hapless adventurers spiral toward an inevitable meeting?
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