Requirements: .PDF reader, 11.1 MB
Overview: Create games from start to finish while learning game design and programming principles using the GameMaker. Game Development with GameMaker covers all aspects of game design and development from the initial idea to the final release. You will learn how to make a 2D game from start to finish using GameMaker covering important features and topics related to game development. The book will cover design and development of a top-down action game from start to finish leveraging on best practices according to the current state of the industry’s standards. It will cover all the building blocks of 2D game development: movements, combat, AI, UI, level design, inventory, power ups, etc. This edition also aims to implement the many changes that has come to GameMaker: new features as well as best practices. Game engines offer a number of features that simplify the process of making games, like the possibility to show an image, play a sound, get keyboard input, and so on. In this book, we will explore GameMaker, a professional yet easy-to-use game engine which offers two ways of making games: a proprietary scripting language and a no-coding drag-and-drop system. We will opt for the proprietary scripting language GML (GameMaker Language) to reach the full potential of the engine and to have maximum flexibility. GML (GameMaker Language) is GameMaker’s own scripting language. It’s a highly specialized scripting language, which means that it’s very easy to use, but it’s also quite powerful. It’s the best choice if you want maximum control on the features of your game and their implementation. For game enthusiasts interested in game development and design with GameMaker would benefit from the book. No prior programming experience is required.
Genre: Non-Fiction > Tech & Devices
Download Instructions:
https://ouo.io/b9lXGjH
https://ouo.io/u22ttM.