Fundamentals of Game Design 2nd Edition by Ernest Adams
Requirements: any EPUB reader, 6.6MB
Overview: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.
Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one.
Genre: Non Fiction, Educational, Gaming
You’ll learn how to:
-Define the challenges and actions at the heart of the gameplay.
-Write a high-concept document, a treatment, and a full design script.
-Understand the essentials of user interface design and how to define a game’s look and feel.
-Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone.
-Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more).
-Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds.
-Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies.
-Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players.
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